Set in a mountainous region infamous for its freak rainstorms and flooding, Gray Mann and his robots catch wind of a lonely train depot storing some particularly explosive ordinance owned by Mann Co. and cannot resist the urge to blow it to bits. Your job is to stop them from doing so. Again.
Release Candidate 1 of Downpour includes eight missions:
Soaked Showdown (Normal)
Sodden Slaughter (Intermediate)
Aqueous Assault (Intermediate)
Tempest Turmoil (Advanced)
Hurricane Havoc (Advanced)
Cyclone Conflict (Advanced)
Monsoon Mayhem (Expert)
Torrential Torment (Expert)
Removed the flooded bunker
Removed the bomb path to the upper left of the bomb hatch
Added flank paths for the bots
Made the building in the middle of the map near the front upgrade station accessible
Added many more lights
Added storms, which limit player vision
Added custom no entry signs to the bot spawns
A bunch of detailing
Cleaned up a heap of map logic
A ton of balance changes to all missions
This is the (hopefully) final version of this map. Any feedback is appreciated.
One thing I'm gonna say right off the bat is that you should probably use light_spot with those 2fort light props rather than just the light entity, it makes the prop light up and looks awful. For sake of clarity: I'm talking about the lamp props seen here, on the top-left and top-right.