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seeing as I'm personally not considering editing this project any further and it's sat long enough i'm making it free to decompile and use, so if you're a new jailbreak mapper and want to get a look at some of the logic used on the map feel free to decompile and run around on it. can't guarantee it'll be any good compared to current map standards but you should be able to learn a few things.
the maps no longer being worked on due to a result of the server i'd been making it for being shutdown but I still have all the map files if someone would be willing to take it off my hands and continue the map for communities still wanting this project finished, i'm sorry if I failed to deliver on my end F.O.G gamers. thanks, and it's been a fun ride.
this map is an early beta and some things may not work as intended so i'd like a bit of help from the community. If you have the time download the map and run around it. see if you can find any bugs that I haven't (it would be greatly appreciated) as I often miss things even though I check often.
Dependencies and prerequisites required to use this Map
Map definitely needs better brushwork, You've got an interesting layout going but I fear it might be too small. I'm not gonna school you on 3d skyboxes, as I think you realize what I'm talking about just by mentioning it.
The light is VERY dark, this is an issue. A map shouldn't be this dark even if you're going for a theme. If you wanna keep the themeatic look then I would experiment with the ambient settingand more lights.
It seems you've blocked up certain games from entry, I'm guessing this is due to the map being unfinished. If I were you I'd block it off in a more classical sense instead of a weird invisible brush that I can physically hit. But that's not very important.
I'll come back to rate this whenever you end up finishing it, but right now it's just kind of a mess. Granted it is in beta, but it just feels super early to release.