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Badlands

A Map for Wanted! The Western Mod

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Updates

Update 1.2 5mo
  • Amendment Switch from light_spot (sky) to light_environment
  • Adjustment Light colour is closer to white
  • Adjustment Entities orientation
  • Overhaul Sky box *1
  • Overhaul Rework certain parts of the map *2
  • Optimization Using ZHLT compilers *3
I realised that this was an early map design, thus, I nearly wanted to remake it from scratch and toss this aside. However, I decided to extend the life of this map.

1 - This allows me to full VIS, and cover some of the imperfections
2 - This allows better optimisation, prevent no-clipping and stuck
3 - Originally wanted to use Vluzacn's compiler, however, this causes a lot of issues. Thus, using the bundled Zoner's compiler.
1.1 1y Improvement2 Adjustment

Wanted! Badlands

My fourth map out of Valve Hammer Editor. Instead of the traditional FFA (Free-For-All) Deathmatch maps, it is a Capture The Chicken map.

This map is based on TFC Badlands. There are bot nodes, thus, the bots will not wonder off into walls. The lighting is not as bad as Goose map, but it is a poor work.

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Credits

Key Authors
Alfa1337
Mapper
Special Thanks
Valve
Badlands

Submitter

Alfa1337 avatar
Alfa1337 Joined 13y ago
REDEMPT Manager WANTED! Manager
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Alfa1337
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Category

License

Details

Version
1.2

Attributes

Textures
Default
Development State
Final
Aesthetic
Default
Size
Small
Environment
Outdoor
Terrain
Canyon

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