Second Wave

A Map for Quake II

===STORYLINE====
"Here is the short and sweet version of the storyline: On the way home after kicking all the Strogg
ass you can handle.  Intel upates you of a secret Second Wave of Strogg hidden in the mountains.
You must parachute in and take them out.
Areas to secure include:The central Base area(intro) the POW area (prison) and the landing
Facility(Landing) where new strogg are teleporting into.  
This info was received from an informant, who is now believed captured, a bonus would be to get
him out. (I think we all know what kind of mental state he will be in)  
Finally, if you can find it, (its not hard) The Japanese Branch of the Strogg, the Yaku-Strogg,
are building a Temple(temple) that would be fun to go and clear out as well.(weak I know, but
I needed to work it in somehow)

Author: Gordon W. White (Please send comments to gwhite@mediaone.net)        
File names: Intro.bsp, Prison.bsp, landing.bsp, Temple.bsp
SINGLE PLAYER MUST START WITH INTRO, OUR IT WON'T REALLY WORK.

Single Player: Yes
Cooperative: No
Deathmatch: Yes, 2-8 players depending on level
                Intro: 2-8 (8 will be crowded, 4 is perfect)
                Prison: 2-4
                Landing: 2-4
                Temple: 2 (3 starts but it could get crowded with more then 3)

Difficulty Settings: Yes
Not much difference between Medium and hard, but Easy is pretty easy."

Single player maps that can also technically be played in deathmatch, as released on the August 1998 PC Gamer disc. Created by Gordon W. White.

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Key Authors
Gordon W. White
Creator of Map
Special Thanks
PC Gamer
Original Distribution of Maps on Disc
id Software
Litium
Qoole
Shawn
Play testing

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