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Map is stunningly gorgeous; so much going on but improved trim and lighting ties areas together nicely. Visually it flows. So pretty it is worth loading up just to check it out. Map is quite playable but bots get stuck some on geometry but mostly in the "special bonus" room... idea is cool but bots just get stuck. Map did not show up in my list until I renamed it (maybe the extra dash was an issue?) The bots do work better than with older versions of the map.
Godforsaken V will be packaged up and placed under the banana tree on Christmas day!
Though all previous releases of Godforsaken have brought with them very worth while updates and huge changes, the leap to Godforsaken 5 is an elaboration greater than that of all previous updates combined.
Despite all improvements, I believe this has all come at no cost to performance.
This is because, in a nutshell, I have discovered work arounds to split the map into more zones and split zones more effectively.