Remember this is a beta release. There will be visual bugs, but for now its primarily about improving balance and performance. All feedback and suggestions are welcomed.
Full changelog:
Stage 2:
- Minor performance improvements on city floor
Stage 3:
- FPS improvements after elevator
- Made pre-dam hold slightly harder for humans
Stage 4:
- Made bhop more difficult at bottom of first tunnels
- Made bhop off the bottom of curved tunnel more difficult
Stage 5:
- Additional teleport from spawn (destination is route fork)
- Additional zombie cover at first teleport destination
- Shifted elevator teleport destination to outside the door
- Small zm cover increase after second teleport
- Detailing on Illya Office Floor 2
- Small rooftop FPS improvements
- Boss hold human LOS reductions
- Add zombie cover across final corridors