This map is a 5cp map that I worked on intensively for ~six months in 2016. It originated from an early Koth-Version of the main building, that I created in ~4 months in 2015. This is also the reason why most of the textures are still the developer ones - it's still in alpha.
If I work on it again I will finish it before I upload it again. I won't be able to in the next six months and can't promise to do so at all, considering I didn't do in the last two years.
It is my first and only own design and went through several changes before its first test. If you are interested in it, you can find its story here. The drive for the design was to create a place that feels more like a real one than most other maps. It never aimed for competetive gameplay and should include a few minor gimmicks in its final form.
In its current state the map has some gameplay issues which became obvious after the few tests within the TF2maps-Community.
Most signifcant are the last point being extremely hard to capture (stalemate) and the too large, initially confusing layout around midpoint.
If you like to run it on your server be aware that players might be frustrated by that, especially in the first rounds and a low player count. There is no navmesh set for bots as it was only playtested with real players. In case you give it a try anyways, feel free to post your server ip.
However it is completely functioning and pretty well optimized already (clipping- and fps-wise). I think the areas itself are fun to play. Just the overall layout has the mentioned issues.