A dystopian Prison. An open jail map designed for up to 64 players and lots of scout battles. High walls, traps, secrets and creepy writing on the walls.
Pool Playground climb Ladder Climb (Original game) Heal Gun room Armoury Prisoner's Dilemma/greed (Original game) Cell block with interactive cell cooperation (Original game) Climb Maze game (Original game) CT teleport tower CT controlled explosion desk Death run (Original Version) Jump rope 1v1 Race (Original game Vents Over 15 secrets/hidden guns!
Game explanation: Prisoner's Dilemma/Greed
Those familiar with economic game theory may know the prisoner's dilemma already. The game works as follows. A prisoner enters each the blue door and the green door. (CT presses "Door 1" to open and close this. Each prisoner is faced with a choice, be awarded with a pistol, or a med pack. They receive what they pick. However, if they both pick the pistol, they both die. Once these rules are explained by the CT, "door 2" can be opened, allowing the Ts to make their risky choice. It's a game of greed, coordination and tactics.
Game explanation: Maze Game A maze of boxes, many different exits. Each round a random exit is chosen to be the winner and will take you to the winners box - all others will take you back to the start.
Game explantion: 1v1 race Green v Blue, pressing the red buttons on each moving platform makes the next one in sequence stop. If you get the timing right, you will give yourself an easier jump. Because the buttons need to be easily pressed, I'd suggest no more than 2v2. 2v1 is fair in this game.
Explanation of some secrets:
The computers blow explosives in the map up. It is possible to exit the cell block with your team having collected 5 HE grenades, if you work together quickly before the cells open. There is a fire alarm in cell block, if broken at the beginning of the round, there is a small chance a fire will start in armoury preventing CT's leaving, allowing T's 30 seconds of freedom to escape and get guns before the CT's try to regain control.