This is the first map I've made in Hammer. I've spent about a month slowly improving on it from the original design, which was half the size and much less detailed. I tried to make it with as many playstyles in mind as possible, even including platforms above the battlefield for rocket jumpers, and in playtesting, they do not seem to give any significant advantage to players who get up on them.
WARNING: DO NOT USE BOTS ON THIS MAP If a bot attempts to cap the point, it can cause the server and even the game itself to CTD/crash. I have been unable to find a workaround for this that does not hinder other functionalities of the map, such as opening certain doors.
Steam Workshop Link if you're interested and don't feel like manually downloading and installing it: https://steamcommunity.com/sharedfiles/filedetails/?id=1499471140
Known Bugs: If a bot attempts to cap, it can cause the server and game to crash entirely. This is likely due to the tf_gamerules entity used to control the door to the pit. As far as I've been able to find, there is no workaround to this that is within my capabilities.