fy_halt

A Map for Counter-Strike 1.6

Updates

MapParentSubmitterStats
  • BugFix Created new spawn position. Now players do not die after spawn.
Spawn fix 4mo
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  • IAmAgustinAriel avatar
    IAmAgustinAriel Joined 9mo ago
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    511 points Ranked 9717th
    4mo
    Hi there! I have just tested it and I like a lot the design of the map, the lighting is also great, but there is something very annoying that should be fixed: spawn entities are very close to each other, this causes some players to die upon spawn... and I just played a 5v5 match; the same goes for your previous map "fy_dust110". Both maps are very good but there are up to 4 spawn deaths each round. I hope you can fix them since I like your style and I would like to see more maps from you.
    • Helpful x 1
    • Agree x 1
    Dreamer
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  • Ice Age Era avatar
    Ice Age Era Joined 2y ago
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    997 points Ranked 5338th
    4mo
    Haven't tested yet, but I like your technique of dealing with corners, i.e. corners of wall and pillars. They look smooth and natural, which is also a way that I am using. Most mappers make maps with "standard solids - corners of which are standard 90 degrees", which actually makes the map look pretty old-style, ugly, and even unreal. But your map is showing different, at least this one, which looks pretty modern and stylish, bringing a feeling of the FPS game nowadays, rather than 15 years before. Anyway, good job merely judging from the appearance, lighting is natural, texture is well aligned, and map has a carefully designed structure, which brings balance for a "fight yard" type.

    10

    • Thanks x 1
    Bananite
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Credits

Author
Xasski
Mapper

Submitter

Xasski avatar
Xasski Joined 2y ago
Offline
354 points Ranked 13132nd

Xasski
Creator
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Details

Version
1.1

Attributes

Size
Small
Textures

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  • Today's Pick Aug 5 2018
  • 332 DLs
  • 1.0k Views
  • 4 Posts
  • 4moSubmitted
  • 4moModified
  • 4moUpdated

Scores

90 bScore
10 Rating

2 voters

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