Overtime

A Map for Half-Life 2

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MapParentSubmitterStats
  • Adjustment Fixed shadows and console errors, changed intro and ending, some minor additions to interior.
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Overtime
spesscop avatar
Submitter
spesscop Joined 3mo ago
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3mo
Stats
Fight your way through the streets and into an office block deep in enemy territory. This is my first map, so any criticism is appreciated. Play on hard. Contains assets from Episode 2.

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  • I love this map. This map is very fun. Lots of errors and unloaded textures but so fun. Just jump around with a shotgun and shoot people in the face. 9/10
    Bananite
  • gocristi avatar
    gocristi Joined 1y ago
    Offline
    881 points Ranked 5904th
    3mo 3mo
    despite some errors on the map it s fun to play, 
    the outside zone is almost perfect, but inside areas are too simple, walls< tables)) but anyway i liked it, so 9 from me

    well this map reminds me MOH allied assault, maybe i will make simple map based on it

    9

    Bananite
  • Peredice avatar
    Peredice username pic Joined 6y ago
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    765 points Ranked 6774th
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    3mo 2mo

    Hi Spesscop,

    I tried out your map and I managed to play it trough on hard difficulty. :)

    The first thing I have to say is, there are ERROR models, due to
    most of them are Episode 2 models. Same goes for textures.
    That made me sad because for the first map, it's not bad.
    There was a few problems tho.

    ERROR models and missing textures

    Alot of props and stuff are from HalfLife2: Episode2.
    The problem is HalfLife2 doesn't have those things.
    I recommend to put this map in the Episode 2 category.
    Images: (-----) (-----)

    Error messages in the console

    I saw a huge list of error messages in the console, Most of
    them are saying that certain props doesn't have VPhysics.
    You can fix those easily, by going in the prop's properties
    (Double click on the prop) and change the Collisions from
    "Use VPhysics" to "Not Solid". They didn't make collision
    models for skybox models because the player never meant
    to touch those in the first place.
    Image: (-----)

    Blueish-green shadow

    I know, it's annoying because I had that problem too.
    You can fix it by placing an entity on your level called
    "shadow_contol" and change the "Shadow Color"
    to a greyish color like: "128 128 128" (Default)
    Image: (-----)

    A few more stuff:

    I found that annoying that the combine soldiers just rush you
    and there are not much cover for you, that made it pretty hard
    to complete your map on hard, because of that I died once.
    You added autosave points that was really pleasant because
    I forgot to save by myself.
    The ending was very lazy I must say, you interact with a locked
    door and it just throws you back to the menu.
    I also liked that you placed alot of prop physics because when
    a combine soldier lobbed a grenade in the middle of an office
    room it's just made a huge mess in the room.
    I would add a gravity gun for the player, to make use for the
    props scattered around the map.
    I noticed you used Nodraw texture witch is very great.
    Image: (-----)

    As I said this map is not bad for the first try, it has some faults
    but it can be fixed easily.

    I'm not gonna give it a rating on Game banana, because I know
    you could do better, so I'm just gonna rate this here.
    I give it a 4/10 so far.
    Good luck fixing it, check out some tutorials on youtube
    and visit Valve Developer Community where you can find
    anything what you need.

    Best of luck,
    ~Peredice

    P.S:
    Please don't trash this map yet, I need my exemplary feedback

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Author
spesscop
spesscop Joined 3mo ago
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Mapper

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spesscop Joined 3mo ago
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spesscop
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Details

Version
Unknown

Attributes

Structure
Textures
Default
Time of Day
Dusk
Environment
Zone
City
Size
Small
Aesthetic
Default
Development State
Final

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Stats

  • 152 Downloads
  • 960 Views
  • 4 Posts
  • 3mo Submitted
  • 3mo Modified
  • 3mo Updated

Scores

76 bScore
7.6 Rating

4 voters

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