aim_shootout

A Map for Counter-Strike 1.6

Sign up to access this!
By Prajyot Birhade [@$@$^^^^^Death-Stalker^^^^^@$@$]

Files

Posts

  • IAmAgustinAriel avatar
    IAmAgustinAriel Joined 8mo ago
    Offline
    502 points Ranked 9798th
    4mo
    Hi! I've just tested your map, a 5v5 bot match. I had fun, it works fine as an "arena" type map because you can't see the enemies before the round starts, it's not very open so you can use short range guns like shotguns. Hmmm I see you added ARs on the ground for both teams, if you don't want players to buy guns you have to make a "buy zone" somewhere in the air so no one will be able to buy something. Just create a block in the air using the texture "aaatrigger" and tie it to the entity "func_buyzone", this way ppl will have to reach that buyzone to get other guns. You did well with textures, everything is properly fitted. Blocks have some problems, you left a 1-unit space between crates and walls, this generates some black spots on the walls that don't look very good. Also if this is some kind of storage you should add some gates and maybe more signs; it is easier to detail a map if you base it on realistic things. Hmmmm also please add a .txt file whenever you can. Keep it up (:
    • Agree x 1
    Dreamer
    URL to post:

Embed

Share banner
Image URL:
HTML embed code:
BB embed code:
Markdown embed code:

Credits

Prajyot Birhade
Prajyot
High End Gamer

Submitter

Prajyot avatar
Prajyot Joined 4mo ago
Offline

Prajyot
Creator
Sign up to access this!
Sign up to access this!
Sign up to access this!
  • Paypal Donate

Game

Sign up to access this!

Category

License

Details

Version
Unknown

Attributes

Textures
Custom
Aesthetic
Cartoon
Time of Day
Daytime
Season
Spring
Climate
Blizzard
Zone
Commercial

Share

  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • Share on Google+

Stats

  • 299 DLs
  • 1.2k Views
  • 1 Posts
  • 4moSubmitted
  • 1moModified

Scores

  • Not yet rated
Sign up to access this!

More Combat/Skill Maps

bcp.crwdcntrl.net tracking pixel