DK_prison

A Map for Half-Life 2: Episode Two

Updates

Feedback changes
  • Removal Projected texture removed
  • Tweak Replaced light source
  • BugFix Fixed overall geometry
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Beginer Stage!
  • Addition Added new starting location
  • Addition Added Camera monitor
  • Optimization Removed shadows from some entities
  • BugFix Fixed Lighting problems in sniper room
  • BugFix Fixed Lighting problems
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DKgaming Joined 1mo ago
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Home > Members > DKgaming
155 points Ranked 23190th
DKgaming
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This is my first Half-Life 2 episode two map! 

In short:

This is single player short map includes (half life) 3 stages:
Begining, Mid firefight and Final boss fight!

In depth:

  1. In the beginig you must escape Civil Protaction team in whatever way possible
  2. Then there is a big firefight fith combine soldiers squad
  3. And final fight against Elite squad with three hunters

Visuals:

  • High quality shadows,
  • High resolution cubemaps,
  • proper lighting,
  • Extreme use of Valumetric lighting.

AI:

The enviroment was built with combine soldiers AI in mind this leads to proper pathfinding, flanking, nading and covering.

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Credits

Key Authors
DKgaming
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Submitter

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DKgaming Joined 1mo ago
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Home > Members > DKgaming
155 points Ranked 23190th

DKgaming
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Details

Version
Unknown

Attributes

Time of Day
Daytime
Environment
Indoor
Development State
Stable
Aesthetic
Default
Textures
Default
Size

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Stats

  • 52 Downloads
  • 740 Views
  • 7 Posts
  • 1mo Submitted
  • 7d Modified
  • 7d Updated

Scores

60 bScore
7 Rating

1 voter

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