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DK_prison

A Map for Half-Life 2

Updates

Map ending!(or is it?) 2y
  • Overhaul Added a new section with vertical gameplay and music
  • Overhaul Music files are no longer needed
  • Tweak Changed game balance and enemy placement
  • Optimization File size smaller
This update includes a new section wich concludes the map! But need further playtesting and feedback! Next big update will include a starting location. This map is prepearing for Run Think Shoot Live release!
Feedback changes 2y Removal Tweak BugFix Beginer Stage! 2y Addition2 Optimization BugFix2 Sniper stage! 2y Addition2 Improvement Removal dk_prison9 2y Tweak2 Addition Improvement Optimization

This is my first Half-Life 2 episode two map! 

In short:

This is single player short map includes (half life) 3 stages:
Begining, Mid firefight and Final boss fight!

In depth:

  1. In the beginig you must escape Civil Protaction team in whatever way possible
  2. Then there is a big firefight fith combine soldiers squad
  3. And final fight against Elite squad with three hunters

Visuals:

  • High quality shadows,
  • High resolution cubemaps,
  • proper lighting,
  • Extreme use of Valumetric lighting.

AI:

The enviroment was built with combine soldiers AI in mind this leads to proper pathfinding, flanking, nading and covering.

Requirements

Dependencies and prerequisites required to use this Map

Files

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  • gocristi avatar
    gocristi Joined 3y ago
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    2,806 points Ranked 19998th
    11 medals 1 rare
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    access_time 2y
    i can rate it only 7 
    because  a rookie developer cant receive a gold medal or an oscar for his first work))
    its impossible)
    • Agree x 1
    • Thanks x 1
    Bananite
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Credits

Key Authors
DKgaming
DKgaming Joined 2y ago
Offline
199 points Ranked 57691st
Everything

Submitter

DKgaming avatar
DKgaming Joined 2y ago
Offline
199 points Ranked 57691st
DKgaming
Creator
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Game

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Category

Sub-category
Puzzle & Exploration
Super-category
New Adventures

License

Details

Version
Unknown

Attributes

Game Required
Episode Two
Time of Day
Daytime
Environment
Indoor
Development State
Stable
Aesthetic
Default
Textures
Default
Size

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  • 2y

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