Geometry

A Map for Counter-Strike: Global Offensive

DE_GEOMETRY
Current Version: v9

Currently you can playtest de_geometry_v9 on my dedicated server.
85.190.138.109:27015

GEOMETRY is a wide, open defuse map with only one bombspot to attack or defend.
For V9, you can view all minor and major changes in the changelog.

I made the map for me and my friends five years ago.
You actually still can find the old version right here on gamebanana:
https://gamebanana.com/maps/175745

Back then, I had little to no idea of the process of map making, yet what a balanced map is. I occasionally started up hammer every now and then, working on the map for some hours and then forgetting about it. Version 9 is the almost-final result of five years of mapping and really memorable playtest-evenings with my friends.
In contrast to the old Geometry, v9 is heavily balanced due to excessive playtesting, neat looking and is polished as a dev-texture map can get.

Please leave feedback to improve the map and help me developing it!

Alternatively, download de_geometry via the Workshop: https://steamcommunity.com/sharedfiles/filedetails...

To load the map by console, type:  map de_geometry_v9
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  • Peredice avatar
    Peredice username pic Joined 6y ago
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    4mo 4mo

    Hi again nymv!


    I played your map and it was pretty okay actually. :)
    First of all, I wanna say that I don't know much about
    layout and balancing so I can't comment much on that.
    I also took a couple of in-game screenshots what will
    help me illustrate the things I'm saying.

    Some minor things I noticed during gameplay:

    • Theres dust motes infront of theese windows, witch is a pretty
      nice touch in my opinion, but theres none on the T side.
      Pictures: -1- -2-
    • First time when I touched that metal thingy on the floor
      I genuinely got scared. I was not expecting that to collapse
      under me.
      Picture: -1-
    • Here I came across a wooden plank, so i tought. When I
      ducked behind it and tried to shoot trough it, it just shattered.
      I wonder how many people hid behind it and met their fate.
      Pictures: -1- -2-
    • If I were you I'd change the glass textures and use
      func_breakable_surf instead of func_breakable.
    • It's a nice detail you can shoot out lights, but I feel it's
      unnecassary.
    • There are glasses above a few door frames. It would be useful
      to shoot it out and lob grenades behind it. But scince there
      are no doors it kinda useless in my opinion.
    • Minimap is on point and perfect.
    • Theres a few dark places where snipers can hide and camp.

    Things you should do:

    • Add a 3D Skybox. The details you put to unreachable places
      are alright, but using a 3d skybox would add so much to
      the level.
      Add a big tower there, or something like that what can be
      seen all around the map, that helps with orientation.
    • You should add a metro or a train on the tracks.
      If you feel very brave then you should make it move across
      the map, like on overpass.
    • You could add sounds to the map. I hear a silent soundscape,
      birds chirping and stuff, but the town seems to be dead silent.
    • I think you should change the buildings to panel buildings.
      remove the triangular shaped roof and change it to flat ones.
    • You shoud add more details, I seen you made some,
      like park benches, poles and shelves, but I know you cold do
      more.
    • Also. Do some optimization!
      Using areaportals would help your map alot. Here you can
      see how this works.
      Picture: -1-

    I keep my promises, here's my feedback.
    It would be alot better if you'd put more work into it.
    I see that you're going with the Orange/gray dev textured theme,
    I think you should change that, and make this map more realistic
    or keep the theme and and exremely good details to everything.

    I hope my feedback helped, keep up the good work!
    Cheers.
    URL to post:
  • Peredice avatar
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    4mo
    If you're planning to improve this map based on the suggestions, then you should change the 'Development state' from Final to Alpha or something. 
    URL to post:

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Credits

Key Authors
Fluffy_
Fluffy_ Joined 4mo ago
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Mapping

Submitter

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Fluffy_
Creator
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Development Info

Notes
[++Changelog++]

[Misc]
- Fixed pixeljump on several crates
- Lamps are now breakable
- Small plates are now breakable
- Minor changes to overall cover
- Clipped several surfaces

[Right T-Lane]
-Reworked, removed diagonal wall, replaced with crates

[Ladder Room]
- Added small grenade-windows to ladder room

[Bombsite]
- Bombspot is now smaller and more visible

[Sniper Nest]
- Nerfed sniper nest by opening up the roof
- Second entrance replaced with ladder
- Added fence
- Added additional chest

[T-House]
- Removed cylinder
- Added crates and pipes to fill space

[Underpass
- Reworked the CT-part
- Clipped the door and shelf

[CT-House]
- Hightened windows
- Decoration finally clipped
-Reworked garage

[Gameplay]
- Added minimap-image
- Added place names

Game

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Category

License

Details

Version
V9

Attributes

Development State
Stable
Time of Day
Daytime
Environment
Outdoor
Size
Medium
Aesthetic
Voxel
Textures
Default

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Stats

  • 160 DLs
  • 833 Views
  • 6 Posts
  • 4moSubmitted
  • 4moModified

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