ze_necromanteion_v2_5

A Map for Counter-Strike: Global Offensive

Updates

MapParentSubmitterStats
  • Improvement Improve the level

1. Improved the balancing of the level (Level 2 & Level 3)

  • Changed the layout of the lava area (Level 2) back to previous version and added a zombie teleport
  • Added alternative paths for the zombies in spinning bridge area (Level 3)
2. Added the filter to the boss attack (only for lasers)
3. Improved lava textures

v2_5 4mo
  • BugFix Bugs fixed

1. Added an invisible wall on top of the buttons in the maze. (Level 1)
2. Increased the time of zm tp at 2 places (Level 1 & 3)
3. Added console for the lasers (Level 3)
4. Increased the spinning speed of the bridge (Level 3)

v2_4b 4mo

Hades, The God of Underworld

ze_necromanteion
Theme
The map is made by referring to the Greek Mythology. Hades, the God of Underworld is the oldest son of Cronus and Rhea. He has 2 brothers, Zeus and Poseidon. They defeated their father and take the ruleship of the cosmos. Zeus received the sky, Poseidon received the sea, Hades received the Underworld. 

  1. This map contains 3 different levels
    • The Maze
    • The Underground
    • The Necromanteion
  2. ***The new boss is in progress***
    • Supernova
      Push the human to the edge of the arena
    • Black Hole
      Pull the human towards the center of the arena
    • Death Light
      Lasers from 4 directions. You need to crouch to dodge the laser
    • Servants
      The bridge connected to the arena and zombie is spawned after a few seconds and lasts for 10 seconds **to be removed**
  3. The map contains some of the jumping areas where you need to be careful. These areas include the triggering, defending
  4. OK, there will be lasers in level 1 and 3.

    • Level 1:
      The final escape platform. Coming from the west (where the sprite is located)
    • Level 2:
      None.
    • Level 3:
      Triggers and Boss
  5. There are 8 songs using in the map.

    • Destination Tortuga -start of every round
    • Guardians at the Gate -after the tp (Level 1)
    • Ice of Phoenix -before the hidden path appear (Level 2)
    • See What I've Become -When you are inside the tower (Level 2)
    • Children of time -Spinning Bridge area (Level 3)
    • When The Shadow Reveals you -After the tp from the spinning bridge area (Level 3)
    • Rain of Light -Continue with the  song above
    • Return of the Hero -Final escape

Please do not hesitate to contact me if you found any bugs/glitches.
Come to the Underworld and defeat the Hades....The Unseen One...
Hades is waiting for you, warriors.


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Files

Todos

Check the lighting (shadow and cubemap) of the map Better look & boss

Posts

  • qahnaarin avatar
    qahnaarin Joined 6mo ago
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    120 points Ranked 27942nd
    11d
    Problem received:
    1. No block damage for the spinning bridge. Human can stop the bridge (Level 3 Spinning bridge area)
    2. Human can delay the round by staying at the pillars for trigger (Level 2 before the final tower)
    3. Possible to make a long jump within the tower (Level 2 in the tower)
    4. Water reflection is broken (Level 3 Spinning bridge area)
    5. Boss hp is too high

    Possible Solutions:
    1. Shorten the barrier instead of adding block damage/ make the spinning part same height with the center part
    2. Break the pillars after trigger
    3. Change the layout/ add invisible wall
    4. Checking the map packing
    5. Scaled down and increase the size of the hitbox

    Edited: 11 Nov 2018
    Mapper
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  • qahnaarin avatar
    qahnaarin Joined 6mo ago
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    120 points Ranked 27942nd
    12d
    I'm still updating the map. I plan to release the latest version before end of this year (2018) or maybe January 2019. Maybe some of you noticed that there is v3_1 on gfl, but I didn't plan to release that version at here due to some reasons/bugs. However, I will upload the latest version that I currently working. That gonna be a major update compare to v2. Stay tuned.

    Edited: 10th Nov 2018
    Mapper
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  • qahnaarin avatar
    qahnaarin Joined 6mo ago
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    120 points Ranked 27942nd
    4mo 3mo
    Problem received:
    1. The boss attacks will hurt the zombie as well
    2. Balancing in the Lava area (Level 2)

    Possible solution:

    1. Add a filter to the attack
    2. Might set a zm tp/ shortcut for the zombie

    **Case Closed**

    Edited: 31 July 2018
    Mapper
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  • qahnaarin avatar
    qahnaarin Joined 6mo ago
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    120 points Ranked 27942nd
    4mo 4mo
    Problem received:
    1.The zm can jump on top of the buttons and jump to the top of the maze's wall. (Level 1)

    Solution:
    1.Add an invisible on the button.

    **Case Closed**

    Thanks for reading.

    Edited: 21 July 2018
    Mapper
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  • qahnaarin avatar
    qahnaarin Joined 6mo ago
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    120 points Ranked 27942nd
    4mo 4mo
    Problems received:
    1. The buttons can be pressed for more than one time (Level 1).
    2. The trim is too hard from the lasers (Level 1).
    3. No zm tp in the lava (Level 3)
    4. Impossible to defend doorway (Level 3)

    Solutions:
    1. The I/O of the buttons is modified
    2. The lasers are removed
    3. The zm tp is now enabled
    4. The layout is changed

    **Case Closed**


    Thanks for reading.

    Edited: 14 July 2018
    Mapper
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  • Hobbit ;D avatar
    Hobbit ;D Joined 2y ago
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    523 points Ranked 9475th
    5mo
    ooo i like the skybox and don't forget the light color omg man the map looks Crazy!!!!

    10

    port maps
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  • qahnaarin avatar
    qahnaarin Joined 6mo ago
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    120 points Ranked 27942nd
    5mo 4mo
    Problems received:
    1. The spinning bridge is kinda bad idea (lvl3)
    2. The push and pull during the boss fight is too strong (lvl3)
    3. Don't know what to do after the ladder inside the tower (lvl2)

    Solutions (Solved):
    1. The bridge is now stable and the players can stand on it without experience push.
    2. Some might think that it's same as frozentemple, but it's TOTALLY DIFFERENT. You have to stand at the corner of the octagon to prevent the double push.
    3.Re-textured the breaking wall and more console added.

    **Case Closed**

    Thanks for reading.

    Edited 9 July 2018
    Mapper
    URL to post:

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Credits

Qahnaarin
qahnaarin
qahnaarin Joined 6mo ago
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Thanks for css port

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qahnaarin Joined 6mo ago
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qahnaarin
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Category

Sub-category
Zombie Escape icon
Zombie Escape
Super-category
Zombie Maps icon
Zombie Maps

License

Details

Version
v2_5

Attributes

Development State
Final
Environment
Textures
Aesthetic
Default
Size
Large
Time of Day
Nighttime

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Stats

  • 262 DLs
  • 2.5k Views
  • 8 Posts
  • 5moSubmitted
  • 11dModified
  • 4moUpdated

Scores

90 bScore
10 Rating

1 voter

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