cp_trainfactory

A Map for Team Fortress 2

Updates

MapParentSubmitterStats
  • Improvement Map changes

This is not a huge update! i littarly had to drag the map so it bugged out but still not huge!.

-remade the door at the first part it has now two doors.
-added signs that directs to the control points.
-added some props and details around the map


V,1,10 (sign update) 3mo
  • Improvement Map changes

Time for a new huge update. that meant:

-added several props around the map (that meant the Bases does now contain the normal good looking props)
-added alarm lights (also prop) that warns spawning players that the point is getting captured (it ends when its not getting capped)
-fixed some bright lighting around the map (like changing a sudden 10000 to 2000)
-removed some of Resupply Cabins (becouse of balance)


V,1,9 "Prop Update" 3mo
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Realesed first on the Team Fortress 2 workshop by me.... JonathanRE.
THE MAP LINK:    https://steamcommunity.com/sharedfiles/filedetails...

After a week or two... Littarly I found the objective to make cp_trainstation


Now whit Different spawns after blue captured the second objective!
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And yes, dear god the train is still alive, 'there'.
Explonation: There is three objectives, the first take 5 seconds, the second takes 13 seconds and the third objective takes 15.

Pleas lisen closely....

The map has still some map Leaks, be sure to tell me if you find some bloody leaks! ... and also bugs of course


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Credits

Key Authors
JonathanRE2
mapper
Original Authors
JonathanRE2
mapper
Special Thanks
Evryone that tryed the map
tester

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Details

Version
Unknown

Attributes

Textures
Default
Aesthetic
Cartoon
Size
Large
Environment
Time of Day
Daytime
Season
Summer
Biome
Desert

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Stats

  • 68 DLs
  • 981 Views
  • 1 Posts
  • 5moSubmitted
  • 3moModified
  • 3moUpdated

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