Corrected the critical error significantly influencing a strategy of gameplay (Hostage Rescue Zone didn't extend to an area of underground pass with ladder that didn't allow to rescue the hostages through a tunnel's path)
LDR CS:S map version creator: 3D-Mike HDR CS:S map version editor: Niko Navigation Mesh editor: Meurglis3
Essential renovation of the legendary Hostage Rescue map for CS:S cs_bikini by 3D-Mike (released February 2005).
General changes (improvements) in comparison with the original initial release: - Map compiled with HDR (instead the LDR-compiled original); - Considerably increased the performance (an average gain ~ 50 fps); - Corrected the critical error significantly influencing a strategy of gameplay (Hostage Rescue Zone didn't extend to an area of underground pass with ladder that didn't allow to rescue the hostages through a tunnel's path); - Added a significant amount of decorative content (for a bigger variety and revival of the environment); - Added and/or simplified for usage several minor paths (which significantly influencing to the intensity and fascination of a gameplay).
Story: After arrest of the previous owner the mansion in a Paradise Bay has been sold by an auction. The new owner of the estate has decided that the house is in need of repair. Therefore he has employed construction crew from among illegal immigrants. And that was his serious mistake... 'cause the terrorists who have pretended the workers have captured the employee of the estate as the hostages. And now FBI is forced to storm this hornet's nest!
P.S. ~ Dont forget to bring yer swimming trunks! :-)
The bad performance - was one of two critical problems of the initial version of this map (potentially remarkable by layout and gameplay). And this problem has been successfully solved!
However, there was unresolved one more important point significantly influencing the game process: hostages' inability to go out through the tunnel with a ladder at the CT base. Thus one of three rescue paths has been cut off...
And this problem will be solved in the next update.