de_falloff

A Map for Counter-Strike: Source

Updates

MapParentSubmitterStats
  • Adjustment Visual and other stuffoos have been changed
Basic Update 11d
Stats
  • Lighting has been adjusted to give my map style, and better visibility.
  • Props and decals have been added, and will help detail the map and help players find their way around
  • I have placed "Player Clip" brushes to prevent unwanted boosting in certain areas.
  • Added "No Draw" brushes.
  • Floors have been separated into different parts to give individual areas: different floors

Additional Notes
Lights, Cameras, Action! 2mo
Stats
Terrorists are looking to destroy an area where government lab equipment has been scattered around an old Ancient Ruins Research Group setup. And Counter-Terrorists have been tasked with keeping those materials safe.

A defuse map based on gameplay, and nade use. I'm not the best at making maps look good... Unfortunately I couldn't make the radar. Please provide feedback. i plan on heavily modifying parts of this map. 

Files

Todos

Add Details, Props, and Optimization Add Radar

Posts

  • KK_5LAY3R avatar
    KK_5LAY3R Joined 6mo ago
    Offline
    488 points Ranked 9937th
    2mo
    Can anyone help me with the radar? I can't seem to get it to work. And all my soundscapes are really quiet.
    Harmless Snake

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Credits

Key Authors
KK_5LAY3R
KK_5LAY3R Joined 6mo ago
Offline
488 points Ranked 9937th
Map, Map Layout
Valve
Textures & Props

Submitter

KK_5LAY3R avatar
KK_5LAY3R Joined 6mo ago
Offline
488 points Ranked 9937th

KK_5LAY3R
Creator
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Game

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Category

License

Details

Version
2

Attributes

Structure
Biome
Grassland
Zone
Ancient Ruins
Time of Day
Afternoon
Environment
Climate
Optimal
Size
Medium
Aesthetic
Default
Development State
Alpha
Textures
Default

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Stats

  • 269 Downloads
  • 1,447 Views
  • 1 Posts
  • 3mo Submitted
  • 11d Modified
  • 11d Updated

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