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CP Hybrid

A Map for Team Fortress 2

Updates

Beta 3a (cp_hybrid_b3a)
  • Addition Added missing textures in HUD.
  • Addition Added LDR cubemaps as well as HDR.
  • Adjustment Changed capture speed value of B and R from 5 to 7.
  • Adjustment Adjusted sewer triggers so lethal doors are not necessary.
jack5gamebanana avatar
jack5gamebanana username pic Joined 4y ago
NPMO Manager ARMAD Manager osul Manager SMBX Manager PRTL Manager
DEAD
2,773 points Ranked 1798th
22 medals 4 rare
  • Became a Game Pioneer Medal icon
  • Submitted 20 Maps Medal icon
  • Achieved Game Manager clearance Medal icon
  • Returned 1000 times Medal icon
  • Became a Studio Leader Medal icon
  • One month a member Medal icon
jack5gamebanana avatar
jack5gamebanana
16d
Beta 3 (cp_hybrid_b3)
  • Addition Added proper HDR settings and cubemaps.
  • Addition Added new ramp to D to increase number of access points.
  • Addition Made sewers an area only accessible to players who own D making it a valuable resource.
  • Addition Added extra details to a majority of doorways.
  • Addition Added collision to shelf leg facing outwards in entrances to B and R.
  • Adjustment Gamemode changed to require both M and D be owned to attack B or R with working stalemate.
  • Adjustment Improved sewers lighting, clipping and appearance.
  • Adjustment Fixed symmetry, repositioned lights and increased lightmap scales in upper rooms of B and R.
  • Adjustment Crates at M added or deleted to increase versatility and decrease prop spam.
  • Adjustment Health packs near spawns at M and near points at B and R changed to small health packs.
  • Adjustment Decreased height and length of detail staircases at D.
  • Adjustment Fixed strangely darkened crates and added a missing player clip on red side of D.
  • Adjustment Fixed lighting of underground pipes inside D.
  • Adjustment Darkened lighting of large pipe near B.
  • Adjustment Replaced VGUI photos with new photos that utilise HDR.
  • Adjustment Decreased spawn time advantage by 1 second and B and R capture time from value 12 to 5.
  • Adjustment Changed metal stairs in B from red coloured to blue.
  • Adjustment Fixed invisible overlays near M that point towards D and fixed hovering light above M.
  • Adjustment Prevented getting stuck in and improved symmetry of staircases at B and R.
  • Removal Removed unused triggers, unused door entities and broken navigation meshes.
  • Removal Disabled self-shadowing of long shipping containers at D and shadows of other minor props.
jack5gamebanana avatar
jack5gamebanana username pic Joined 4y ago
NPMO Manager ARMAD Manager osul Manager SMBX Manager PRTL Manager
DEAD
2,773 points Ranked 1798th
22 medals 4 rare
  • Became a Game Pioneer Medal icon
  • Submitted 20 Maps Medal icon
  • Achieved Game Manager clearance Medal icon
  • Returned 1000 times Medal icon
  • Became a Studio Leader Medal icon
  • One month a member Medal icon
jack5gamebanana avatar
jack5gamebanana
18d

1. Description

Hybrid (cp_hybrid_b3a) is the result of a large-scale effort to create a competitive-oriented map with community friendly elements, that has a CP gamemode similar to Soldier_engie-demo's ato_mission. The project was headed by Jack5, responsible for map logic, certain custom materials, soundscapes, fixes and publishing, and Docteur Whoa, who created much of the layout and visuals of the map (his initial artpass is publicly available here). Soldier_engie-demo also assisted in the map's development during its early stages as an alpha.
Hybrid's gamemode is a combination of Symmetrical Control Points and King of the Hill. In order for a team to progress, they must own both points M and D in order to unlock the ability to attack the enemy's intelligence point (either B or R, depending on the defending team). When captured, point D awards its owner faster respawn time and access to the sewers, a one-way passage directly into the enemy's intelligence point. A game is won when a team owns all four control points.
The map is currently in beta as the artpass is mostly complete, but there are a few missing features planned before the map exits beta. It is being tested primarily on TF2Maps, Rushy Servers Wacky Maps (with 6v6 bots) and Rushy Servers Zombie Survival (to gauge the community-friendly nature of the map).

2. Play Requirements

As far as server requirements go, there aren't really any. You're free to tell me of one if you happen to find it.

3. Links and Credits

Servers that run this map here

Map design by Jack (Jack5) Stringer, Docteur Whoa and Soldier_engie-demo. Some textures belong to Jack5. Many models and textures exist within the Frontline and Construction community packs. Most other textures and models belong to Valve Corporation.

Files

Todos

Fix unnaturally dark lighting in upper areas of B and R
Fix cramping and Scout dominance at M
Adjust spawns to face M as equally as they face D and find a way to decrease travel time
Add second spawn for each team near last points
Block sightline from M entrances into R and B to M entrances into D
Use less artifical lighting at M and instead use ghost lighting

Posts

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Credits

Key Authors
jack5gamebanana avatar
jack5gamebanana username pic Joined 4y ago
NPMO Manager ARMAD Manager osul Manager SMBX Manager PRTL Manager
Offline
2,773 points Ranked 1798th
22 medals 4 rare
  • Became a Game Pioneer Medal icon
  • Submitted 20 Maps Medal icon
  • Achieved Game Manager clearance Medal icon
  • Returned 1000 times Medal icon
  • Became a Studio Leader Medal icon
  • One month a member Medal icon
Project lead
Contributors
DocteurWhoa
DocteurWhoa Joined 3y ago
Offline
132 points Ranked 25466th
Artpasser
Soldier_engie-demo avatar Soldier_engie-demo|team Flag
Affiliation
Soldier_engie-demo|team
Soldier_engie-demo username pic Joined 6mo ago
Offline
191 points Ranked 16887th
6 medals 1 rare
  • Returned 1000 times Medal icon
  • Returned 100 times Medal icon
  • One month a member Medal icon
  • Submitted 10 Sounds Medal icon
  • Submission featured Medal icon
  • Became a Studio Leader Medal icon
Original concept

Submitter

jack5gamebanana avatar
jack5gamebanana username pic Joined 4y ago
NPMO Manager ARMAD Manager osul Manager SMBX Manager PRTL Manager
DEAD
2,773 points Ranked 1798th
22 medals 4 rare
  • Became a Game Pioneer Medal icon
  • Submitted 20 Maps Medal icon
  • Achieved Game Manager clearance Medal icon
  • Returned 1000 times Medal icon
  • Became a Studio Leader Medal icon
  • One month a member Medal icon

jack5gamebanana avatar
jack5gamebanana

Creator
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Category

Details

Version
b3a

Attributes

Textures
Development State
Beta
Aesthetic
Default
Size
Large
Environment
Time of Day
Zone
Industrial
Structure

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Stats

  • 61 Downloads
  • 759 Views
  • 0 Posts
  • 30d Submitted
  • 16d Modified
  • 16d Updated

Scores

  • Not yet rated
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