1. DescriptionHybrid (cp_hybrid_b4) is the result of a large-scale effort to create a competitive-oriented map with community friendly elements, that has a CP gamemode similar to Soldier_engie-demo's ato_mission. The project was headed by Jack5, responsible for map logic, certain custom materials, soundscapes, fixes and publishing, and Docteur Whoa, who created much of the layout and visuals of the map (his initial artpass is publicly available here). Soldier_engie-demo also assisted in the map's development during its early stages as an alpha.
Hybrid's gamemode is a combination of Symmetrical Control Points and King of the Hill. In order for a team to progress, they must own both points M and D in order to unlock the ability to attack the enemy's intelligence point (either B or R, depending on the defending team). When captured, point D awards its owner faster respawn time and access to the sewers, a one-way passage directly into the enemy's intelligence point. A game is won when a team owns all four control points.
The map is currently in beta as the artpass is mostly complete, but there are a few missing features planned before the map exits beta. It is being tested primarily on TF2Maps, Rushy Servers Wacky Maps (with 6v6 bots) and Rushy Servers Zombie Survival (to gauge the community-friendly nature of the map).
2. Play RequirementsAs far as server requirements go, there aren't really any. You're free to tell me of one if you happen to find it.
3. Links and CreditsServers that run this map here
Map design by Jack (Jack5) Stringer, Docteur Whoa and Soldier_engie-demo. Some textures belong to Jack5. Many models and textures exist within the Frontline and Construction community packs. Most other textures and models belong to Valve Corporation.