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Everest version 480 broke the second level of the map due to its automatic trigger addition. The updated map will work with any version of Everest before or after 480, but not 480, due to this.
A slow-motion high-speed map consisting of 5 levels with very precise gameplay, aided by the low-gravity effect applied in the end of Core's A and B sides. The main levels aren't really comparable to anything in the main game, a fair bit harder than the C sides but much more technically advanced. Knowledge of spike clipping and wallbounce momentum conservation is required, as well as everything you're required to use in the main game.