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koth_atrocity

A Map for Team Fortress 2

Updates

FINAL RELEASE [5/5/2018] 3y
  • BugFix fixed major audio bug that occured for players that joined mid-match!
if players join mid-match, every looping sound on the map will be silenced except for the credits room and the wolfenstein room's gunfire sounds.

every other looping sound is disabled until a new round starts, which fixes this issue completely and lets the map play out as intended.

each looping sound will be reloaded upon a new round in order to prevent ambient_generics interfering with each other in an odd manner.
VISUAL & BUG FIX [5/2/2018] 3y Improvement BUG FIX [5/1/2018] 3y BugFix
i decided to expand upon an area used on my previous map, trade_reggie, and ended up turning it into a KOTH map!

there's not much else to say about this rather surreal map. it's got spells, randomized map music, skeleton kings, pixelated textures, and 100% custom non-vanilla content. what else could you really ask for?

if you're renaming the map .bsp for whatever reason, please make sure to rename the .nav file as well. this will let the skeletons keep working as intended.

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Credits

Key Authors
jeff with a lowercase j
Offline
345 points Ranked 51,166th
Creator
Special Thanks
the dude who made the afraid of monsters mod
overall map theme
Contributors
DaimConneSDK
DaimConneSDK Joined 10y ago
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16,965 points Ranked 353rd
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extremely identical texturework, crediting this absolute source god just in case

Submitter

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Category

License

Details

Version
Unknown

Attributes

Environment
Indoor
Size
Medium
Aesthetic
Development State
Final
Textures
Custom

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  • Best of Yesterday
    Featured on May 2 2018
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    Featured on May 1 2018
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