cs_italy_go

A Map for Counter-Strike 1.6

Updates

MapParentSubmitterStats
  • Addition The archive now includes the nav file with better navigational mesh for BOTs
  • Improvement Everyone hated the Bandit-Polka-hardbass loop played at CT Spawn, didn't they? I've made another soundfile that plays the original Bandit Polka (still the same hardbass.wav name, so it can be played on every version of cs_italy_go) so no more #RIPheadphoneusers
  • Improvement Added invisible walls that prevent players from climbing on roofs and supposedly inaccessible areas
  • Feature The invisible walls are low and don't block entirely inaccessible areas- players can use multiplayer-boost or lower gravity to reach them should they want to explore the map or use those areas as "playable parts" of it.
  • Removal The two barrels at Market have been removed
  • Adjustment The big box at mid has been replaced with smaller boxes
  • Adjustment More lights inside Apartment
  • BugFix More textural inconsistences have been fixed
  • BugFix Leak fixes
  • BugFix Begone, brush overhangs!

Sorry for the delay, I've been really busy lately; still, I was able to release another update.
The map is pretty much playable now, although the FPS may not be high on some computers.

Edit: I found out a skybox brush exceeding the tunnel so I've compiled another version (still beta 9). Please download the fixed map if you haven't and sorry for the inconvenience.

Beta 9 4mo
  • Improvement The BOT's navigation has been improved. It can now reach many areas, except Apartment's roof

Not an update for the map, but if you want to play with BOTs, you should use this corrected file.
Big thanks to Soldeli for this.

Nav file for Beta 8 7mo
I've not written a body for the map so I'm just leaving some info about the map below:
  • This map is a custom variant of the old famous cs_italy.
  • The layout is a combination of CS:GO's Italy and the original cs_italy, although with some changes, the textures used are from the original one. (I won't use other textures than Italy's and Half Life's)
  • Any feedback is appreciated!
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  • vn_user avatar
    vn_user Joined 9mo ago
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    2mo
    I haven't been working on the update for a few weeks but at least I had added many new features (and I'm not giving any detail about it because the log is too long). Beta 10 will also be the last beta version before the final release so I will have to double-check everything to find possible errors. It won't be released any time soon.
    Meow~
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  • vn_user avatar
    vn_user Joined 9mo ago
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    3mo
    The screenshots are outdated. I'll replace them when the new update comes out. (´・ω・`)
    Meow~
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  • Major Cat avatar
    Major Cat Joined 4mo ago
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    4mo 4mo

    Cool Map from Counter Strike 1.6 from CS GO well done I did not even know that you could make a map in cs_italy bro 10/10

    Beast
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  • vn_user avatar
    vn_user Joined 9mo ago
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    4mo
    The map is not dead yet!
    I've been working on another update just since earlier today.
    I'll try to release the update on Sunday, 26/8/2018 (DD/MM/YYYY).
    Since the big rectangular skybox is the only way left to successfully compile the map, it may take longer than I've expected due to the longer compiling time. Using flashlight causes FPS drops in some areas of the map, but who needs a flashlight in the middle of the day anyway? (this may become a problem when I start making the romantic evening version of the map however).
    • Cheers x 1
    Meow~
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  • vn_user avatar
    vn_user Joined 9mo ago
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    6mo 5mo
    Apparently the last mapper to have tried fixing my map has "disappeared".
    I'm trying to do it myself but the invisible leaks still exist.
    The next update won't be out this year I guess.

    Edit: I'll continue making updates WITH the rectangular skybox until someone successfully helps me get rid of those leaks simply because I have no choice- they can't be found and I just can't remake it from scratch.

    Edit #2: I found out that the highest roof was glitched, somehow I'd go through the roof as if it were just an illusional brush. Still, there exist more invisible leaks, but at least I got to fix another problem.
    • Interesting x 2
    Meow~
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  • vn_user avatar
    vn_user Joined 9mo ago
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    6mo
    I'm having some mapper on GameBanana seal off the leaks in the map since I gave up on trying (too hard and I don't have much time). Once there is no other leak, I'll be back to developing this map.
    Meow~
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  • JMXremix avatar
    JMXremix username pic Joined 1y ago
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    7mo
    Hey dude, you could just add one single download file that contains all the updates of the map at once.

    10

    Cold fire.
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  • vn_user avatar
    vn_user Joined 9mo ago
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    7mo
    I'm rather surprised that the newest update has been downloaded 93 times. I thought this post was dead.
    Meow~
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  • ficool2 avatar
    ficool2 username pic Joined 4y ago
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    7mo 7mo
    Putting a box around the map is a terrible idea, you should have fixed everything before releasing it.
    Source Engine Addict
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  • Soldeli avatar
    Soldeli Joined 2y ago
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    7mo 7mo
    Hi, a quick note about the latest version beta 8 if anyone plays it in Condition Zero. You can't do a normal bot analyze on the map without game crashing. I think it is because of the new box surrounding whole map, which might be temporary but still.

    It generates nav areas between ground and outsidebox (see picture), and these must be deleted or the game will crash when doing a "full" analyze

    A "quick" analyze (bot_quicksave 1) can and must be done first. Then the nav areas can be deleted and afterwards a full analyze (bot_quicksave 0) can be done.

    Some finetuning is still necessary if you want a good bot experience, but it works with the autogenerated one too.
    • Helpful x 1
    • Thanks x 1
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Credits

Original Authors
Glen Cooper
Jaison Green
Custom Version Author
vn_user
vn_user Joined 9mo ago
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267 points Ranked 16402nd
Mapper
Soldeli
Soldeli Joined 2y ago
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384 points Ranked 12296th
Nav file editor

Submitter

vn_user avatar
vn_user Joined 9mo ago
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267 points Ranked 16402nd

vn_user
Creator
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Development Info

Notes
  • The map was meant to be for my old friends, with whom I had hundreds of hours pwning each other in the original cs_italy. cs_italy was pretty much T-sided when my friends would just camp at T spawn with automatic sniper rifles, and our computers would lag when smoke grenades were thrown, thus I learnt to use Hammer Editor from online tutorials and remade this map from scratch, of course based on the original map.
  • Future versions will include:
  1. Props.
  2. Leak fixes.
  3. Better skyboxes.
  4. Balancing of the map.
  5. Another secret room outside the map with credits. Just like the church of rats chanting in as_forest. OwO
  6. Something I love??
  • I'm in need of an experienced mapper that can voluntarily help me make the roofs for the map (I can't clip such advanced brushes).
  • The only known bugs so far are that the BOTs & hostages can't get to Apartment from CT spawn.
  • I love easter eggs :D

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License

Details

Version
b.9

Attributes

Textures
Default
Development State
Beta
Aesthetic
Default
Size
Medium
Environment
Outdoor
Time of Day
Dawn
Season
Summer
Zone
Town

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  • 63 Posts
  • 9moSubmitted
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  • 4moUpdated

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10 Rating

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