The archive now includes the nav file with better navigational mesh for BOTs
Everyone hated the Bandit-Polka-hardbass loop played at CT Spawn, didn't they? I've made another soundfile that plays the original Bandit Polka (still the same hardbass.wav name, so it can be played on every version of cs_italy_go) so no more #RIPheadphoneusers
Added invisible walls that prevent players from climbing on roofs and supposedly inaccessible areas
The invisible walls are low and don't block entirely inaccessible areas- players can use multiplayer-boost or lower gravity to reach them should they want to explore the map or use those areas as "playable parts" of it.
The two barrels at Market have been removed
The big box at mid has been replaced with smaller boxes
More lights inside Apartment
More textural inconsistences have been fixed
Begone, brush overhangs!
Sorry for the delay, I've been really busy lately; still, I was able to release another update. The map is pretty much playable now, although the FPS may not be high on some computers.
Edit: I found out a skybox brush exceeding the tunnel so I've compiled another version (still beta 9). Please download the fixed map if you haven't and sorry for the inconvenience.
I've not written a body for the map so I'm just leaving some info about the map below:
This map is a custom variant of the old famous cs_italy.
The layout is a combination of CS:GO's Italy and the original cs_italy, although with some changes, the textures used are from the original one. (I won't use other textures than Italy's and Half Life's)
I haven't been working on the update for a few weeks but at least I had added many new features (and I'm not giving any detail about it because the log is too long). Beta 10 will also be the last beta version before the final release so I will have to double-check everything to find possible errors. It won't be released any time soon.
The map is not dead yet! I've been working on another update just since earlier today. I'll try to release the update on Sunday, 26/8/2018 (DD/MM/YYYY). Since the big rectangular skybox is the only way left to successfully compile the map, it may take longer than I've expected due to the longer compiling time. Using flashlight causes FPS drops in some areas of the map, but who needs a flashlight in the middle of the day anyway? (this may become a problem when I start making the romantic evening version of the map however).
Apparently the last mapper to have tried fixing my map has "disappeared". I'm trying to do it myself but the invisible leaks still exist. The next update won't be out this year I guess.
Edit: I'll continue making updates WITH the rectangular skybox until someone successfully helps me get rid of those leaks simply because I have no choice- they can't be found and I just can't remake it from scratch.
Edit #2: I found out that the highest roof was glitched, somehow I'd go through the roof as if it were just an illusional brush. Still, there exist more invisible leaks, but at least I got to fix another problem.
Hi, a quick note about the latest version beta 8 if anyone plays it in Condition Zero. You can't do a normal bot analyze on the map without game crashing. I think it is because of the new box surrounding whole map, which might be temporary but still.
It generates nav areas between ground and outsidebox (see picture), and these must be deleted or the game will crash when doing a "full" analyze
A "quick" analyze (bot_quicksave 1) can and must be done first. Then the nav areas can be deleted and afterwards a full analyze (bot_quicksave 0) can be done.
Some finetuning is still necessary if you want a good bot experience, but it works with the autogenerated one too.
The map was meant to be for my old friends, with whom I had hundreds of hours pwning each other in the original cs_italy. cs_italy was pretty much T-sided when my friends would just camp at T spawn with automatic sniper rifles, and our computers would lag when smoke grenades were thrown, thus I learnt to use Hammer Editor from online tutorials and remade this map from scratch, of course based on the original map.
Future versions will include:
Balancing of the map.
Another secret room outside the map with credits. Just like the church of rats chanting in as_forest. OwO
Something I love??
I'm in need of an experienced mapper that can voluntarily help me make the roofs for the map (I can't clip such advanced brushes).
The only known bugs so far are that the BOTs & hostages can't get to Apartment from CT spawn.