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Zombie Survival Hoodoo

A Map for Team Fortress 2

Updates

Version 6 (zs_hoodoo_v6) 2y
  • Adjustment Keypad will no longer function without cheats or server logic.
  • Adjustment Teleporter in BLU spawn moved slightly.
  • Removal Balcony removed from suspended staircase spot in zone 1.
Version 5 (zs_hoodoo_v5) 2y Adjustment3 Removal Version 4 (zs_hoodoo_v4) 2y Addition2 Adjustment5 Version 3 (zs_hoodoo_v3) 2y Addition4 Adjustment6 Removal2 Version 2 (zs_hoodoo_v2) 3y Addition3 Adjustment9

1. Description

Behold... Zombie Survival Hoodoo (zs_hoodoo) is the most technically-advanced ZS map to-date, with a stunning presentation all thanks to komaokc's sunset skybox, custom soundscape design (with a hint of Halloween sounds), rearranged pickups and more enhancements to come. It also makes major improvements to Hoodoo's overpowered defensible spots, mainly by preventing teleporters being built on steep ramps, and opens up the second zone for more opportunities as an Engineer. The philosophy behind the cancelled map zs_viaduct's easter egg also makes a return towards the end of the map.

2. Play Requirements

2.1. Private Playtesting

A private playtest can be performed without the need of the Zombie Survival gamemode. In order to load the map, open Team Fortress 2 and type in the developer console "map " without quotations.

To simulate the height of the double jump that Medics have in Zombie Survival, type "sv_gravity 400". To restore gravity to normal, type "sv_gravity 800".

2.2. Public Server

This map is built specifically for Rushy Servers, a Team Fortress 2 server group designed to support a native Zombie Survival gamemode. If you wish to run this map on your own public server, the following requirements must be met server-side:
  • Restrict RED team to Engineers with no sentries and BLU team to Medics with melee only.
  • The BLU team cannot move for 30 seconds and are always Ubered while in their spawn.
  • The BLU team can press a key while in the air to jump again, but only once, until they touch the ground.
  • Dead RED team members are immediately moved to the BLU team.
  • If the RED team is empty, force the BLU team to win.

3. Links and Credits

Servers that run this map here

Initial map design by Tim "YM" Johnson, Jeroen "Snipergen" Dessaux, Wade "Nineaxis" Fabry and Drew "Oxy" Fletcher. Most textures, models and sounds belong to Valve Corporation. Modifications made to suit Zombie Survival and soundscaping by Jack (Jack5) Stringer. Custom sunset skybox by komaokc. Original design and texturing of V.I.P. disco by Yellow Sage. V.I.P. disco keypad based on Midlou's prefab.

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Credits

Original Authors
Tim "YM" Johnson
Original author
Jeroen "Snipergen" Dessaux
Original author
Wade "Nineaxis" Fabry
Original author
Drew "Oxy" Fletcher
Original author
Contributors
jack5gamebanana avatar
jack5gamebanana username pic Joined 7y ago
PRTL Manager TF2 Manager FNF Manager
Preoccupied
9,146 points Ranked 752nd
36 medals 1 legendary 8 rare
  • Submitted 50 Maps Medal icon
  • Became a Game Pioneer Medal icon
  • Submitted 20 Maps Medal icon
  • Achieved Game Manager clearance Medal icon
  • Returned 1000 times Medal icon
  • Thanked 50 submitters Medal icon
Zombie Survival optimisation
Yellow Sage avatar
Yellow Sage username pic Joined 4y ago
Offline
429 points Ranked 49,385th
Original V.I.P. disco design
Midlou
Keypad with password prefab

Submitter

jack5gamebanana avatar
jack5gamebanana username pic Joined 7y ago
PRTL Manager TF2 Manager FNF Manager
Preoccupied
9,146 points Ranked 752nd
36 medals 1 legendary 8 rare
  • Submitted 50 Maps Medal icon
  • Became a Game Pioneer Medal icon
  • Submitted 20 Maps Medal icon
  • Achieved Game Manager clearance Medal icon
  • Returned 1000 times Medal icon
  • Thanked 50 submitters Medal icon
jack5gamebanana avatar
jack5gamebanana

Creator
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Category

License

Details

Version
6

Attributes

Textures
Development State
Stable
Aesthetic
Default
Size
Large
Environment
Time of Day
Dusk
Season
Summer
Biome
Desert
Zone
Industrial
Structure
Warehouse

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