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de_nuclear

A Map for Counter-Strike: Source

Updates

News about version 0.4 B
  • Addition Detail here and there
  • Optimization The optimization is now way better.
  • Addition Creates in T Spawn for Ts to snipe Outside / Side Alley / Long.
Synt4XD avatar
Synt4XD Joined 28d ago
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125 points Ranked 25789th
Synt4XD
8d
Beta 3.1
  • Addition Shall your radar/nav file not work, now you can download them seperately and put them in your games folder.
I had always had problems with paking stuff with .bsp files, and so, if you do have a problem with the radar/nav file, then I left the option for people to download the overview image/nav file if they don't work in-game. Hope this helps, have fun!
Synt4XD avatar
Synt4XD Joined 28d ago
Offline
125 points Ranked 25789th
Synt4XD
27d

A map set in a nuclear power-plant, in Germany.

Worked on this map for about 2/3 months now! Hope you guys like it! This map has: radar-overview, custom nav-mesh for better bots and radar names. The map also goes a lot like de_nuke, with the bombsites on top of each other. Have fun!

From now on, this map will receive updates whenever all of the "to do's" are checked. I will add a few "to do's" whenever I am working on an update, so you can make an idea how it's going to be.

This map is still in its beta stage. I thought some feedback would be useful at this moment.
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Requirements

Dependencies and prerequisites required to use this Map

  1. Potato CPU or better
  2. New-ish GPU

Files

Todos

Detail the map here and there

Posts

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Credits

Creator
Synt4XD
Main Creator
Special thanks to
DriveFast
Early Feedback
FrostPanda
Early Feedback

Submitter

Synt4XD avatar
Synt4XD Joined 28d ago
Offline
125 points Ranked 25789th

Synt4XD
Creator
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Development Info

Notes
This map was made in a few months, really. I wanted to get a map similar to the original half-life, but it ended being unpolished and bad. So I gave up, and started from scratch. In just 20 minutes I had sketched the layout. Of course, it has undergone major and minor changes since then, but it's surprisingly similar to the original, yet so different! Anyway, I had playtested with some friends and it was pretty fun, so I started detailing it a bit. I personally think it isn't 'finished' yet, many people told me it seems like it, but I didn't think so. At the end when I wanted to share this map with the game-banana community I personally used VTFEdit to make the overview, by following this AMAZING tutorial, which I suggest you'd check out. I recommend you use paint.net should you want to edit your overview image before making it into a .vft file. Not like I did not knew how to do it, but I kinda messed up and I needed to check what I did wrong. Then I used pakrat to pak my radar and nav-file into my .bsp file.
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Category

License

So, I decided to add some terms and conditions because, really, they are needed. I decided to add 4 things you must read and follow.

1. So, first of all, I want to clarify something. You can not upload this map to another site nor gamebanana, only if I give you the .vmf file. If I do, please, try to edit my map by adding your own ideas, and don't stick to the layout since that's just plain copying my map.

2. Give me all your money.

3. Shall you want to play this map in a league (I don't know why really) , then you are free to do so. You are also free to use this map on your server, if you have one.

4. You may not 'sell' this map, nor claim it as your own.

Details

Version
3.0 B

Attributes

Miscellaneous
Textures
Default
Development State
Beta
Aesthetic
Default
Size
Medium
Environment
Indoor
Time of Day
Afternoon
Season
Summer
Climate
Windy
Zone
Industrial

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Stats

  • 261 Downloads
  • 1,186 Views
  • 4 Posts
  • 28d Submitted
  • 16d Modified
  • 8d Updated

Scores

  • Not yet rated
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