ATO CP Industry (Alpha 5)

A Map for Team Fortress 2

Obsolescence Notice

I'm going to be remaking Mission rather than making a new map.

Updates

MapParentSubmitterStats
  • Addition Added more barriers
Alpha 5 6mo
Stats
  • Removal Removed setup time due to an unfixable bug where points would never lock no matter what inputs they recieved.
  • Addition Added lights, goalstrings, and a prop barrier wall.
  • Suggestion As suggested by Jack5, I changed the prefix from ATO to CP

Additional Notes
Alpha 3+4 6mo
Stats

ATO stands for Area Takeover, by the way.

This map is a project to replace the defunct ato_structures. I'm starting with a new map layout, name, and aesthetic. Please leave any feedback.

Gamemode information:
Cap all 3 main points to unlock the last point.
Two of the 3 main points are "Sidecaps," which upon capping the sidecap closest to the enemy, will give you an extra spawn point closer to the enemy spawn!
There's 10 minutes to play.

Files

Todos

Add spawn rooms

Posts

  • jack5gamebanana avatar
    jack5gamebanana username pic Joined 4y ago
    NPMO Manager ARMAD Manager osul Manager SMBX Manager PRTL Manager
    DEAD
    2,638 points Ranked 1938th
    24 medals 5 rare
    • Became a Game Pioneer Medal icon
    • Submitted 20 Maps Medal icon
    • Achieved Game Manager clearance Medal icon
    • Returned 1000 times Medal icon
    • Thanked 50 submitters Medal icon
    • Became a Studio Leader Medal icon
    6mo
    Just from the screenshots I was able to tell that this map was of extremely poor quality, but even when downloading it I see even more flaws. Not only are giant primitives still being used for walls and slopes, but the way the capture points are displayed on the HUD is confusing. I believe that your map Mission was the closest you got to a competitively viable capture point map, and that you should make a HD remake of that with the visual aesthetic of 2Fort (you can decompile maps using bspsrc). One recommendation I have is that you should create plenty of cover in outside areas of the HD remake, as well as move the spawns closer to the in-between point of mid and last cap.
    your_best_nightmare.png avatar
    Mantra
    your_best_nightmare.png
  • jack5gamebanana avatar
    jack5gamebanana username pic Joined 4y ago
    NPMO Manager ARMAD Manager osul Manager SMBX Manager PRTL Manager
    DEAD
    2,638 points Ranked 1938th
    24 medals 5 rare
    • Became a Game Pioneer Medal icon
    • Submitted 20 Maps Medal icon
    • Achieved Game Manager clearance Medal icon
    • Returned 1000 times Medal icon
    • Thanked 50 submitters Medal icon
    • Became a Studio Leader Medal icon
    6mo
    This map belongs in the Capture Points category, not Other/Misc.
    your_best_nightmare.png avatar
    Mantra
    your_best_nightmare.png

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Credits

Key Authors
Soldier_engie-demo avatar Soldier_engie-demo|team Flag
Affiliation
Soldier_engie-demo|team
Soldier_engie-demo username pic Joined 8mo ago
Offline
188 points Ranked 20532nd
7 medals 1 rare
  • Returned 1000 times Medal icon
  • Returned 100 times Medal icon
  • One month a member Medal icon
  • Submitted 10 Sounds Medal icon
  • Submission featured Medal icon
  • Became a Studio Leader Medal icon
Mapper+Playtester

Submitter

Soldier_engie-demo avatar
Soldier_engie-demo username pic Joined 8mo ago
Dead
188 points Ranked 20532nd
7 medals 1 rare
  • Returned 1000 times Medal icon
  • Returned 100 times Medal icon
  • One month a member Medal icon
  • Submitted 10 Sounds Medal icon
  • Submission featured Medal icon
  • Became a Studio Leader Medal icon

Soldier_engie-demo avatar
Soldier_engie-demo
Soldier_engie-demo|team Flag
Affiliation
Soldier_engie-demo|team

Creator
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Game

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Category

License

Details

Version
A5

Attributes

Structure
Alley
Zone
Industrial
Season
Fall
Time of Day
Daytime
Environment
Outdoor
Size
Large
Development State
Alpha
Textures
Default

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Stats

  • 15 Downloads
  • 573 Views
  • 3 Posts
  • 6mo Submitted
  • 6mo Modified
  • 6mo Updated

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