This map is a project to replace the defunct ato_structures. I'm starting with a new map layout, name, and aesthetic. Please leave any feedback.
Gamemode information: Cap all 3 main points to unlock the last point. Two of the 3 main points are "Sidecaps," which upon capping the sidecap closest to the enemy, will give you an extra spawn point closer to the enemy spawn! There's 10 minutes to play.
Just from the screenshots I was able to tell that this map was of extremely poor quality, but even when downloading it I see even more flaws. Not only are giant primitives still being used for walls and slopes, but the way the capture points are displayed on the HUD is confusing. I believe that your map Mission was the closest you got to a competitively viable capture point map, and that you should make a HD remake of that with the visual aesthetic of 2Fort (you can decompile maps using bspsrc). One recommendation I have is that you should create plenty of cover in outside areas of the HD remake, as well as move the spawns closer to the in-between point of mid and last cap.