ATO CP Industry (Alpha 5)

A Map for Team Fortress 2

Obsolescence Notice

I'm going to be remaking Mission rather than making a new map.

Updates

MapParentSubmitterStats
  • Addition Added more barriers
Alpha 5 9mo
  • Removal Removed setup time due to an unfixable bug where points would never lock no matter what inputs they recieved.
  • Addition Added lights, goalstrings, and a prop barrier wall.
  • Suggestion As suggested by Jack5, I changed the prefix from ATO to CP

Spawn rooms coming soon!

Alpha 3+4 9mo

ATO stands for Area Takeover, by the way.

This map is a project to replace the defunct ato_structures. I'm starting with a new map layout, name, and aesthetic. Please leave any feedback.

Gamemode information:
Cap all 3 main points to unlock the last point.
Two of the 3 main points are "Sidecaps," which upon capping the sidecap closest to the enemy, will give you an extra spawn point closer to the enemy spawn!
There's 10 minutes to play.
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Files

Todos

Add spawn rooms
  • jack5gamebanana avatar
    jack5gamebanana username pic Joined 5y ago
    NPMO Manager ARMAD Manager SMBX Manager PRTL Manager
    DEAD
    3,176 points Ranked 1630th
    24 medals 5 rare
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    9mo
    Just from the screenshots I was able to tell that this map was of extremely poor quality, but even when downloading it I see even more flaws. Not only are giant primitives still being used for walls and slopes, but the way the capture points are displayed on the HUD is confusing. I believe that your map Mission was the closest you got to a competitively viable capture point map, and that you should make a HD remake of that with the visual aesthetic of 2Fort (you can decompile maps using bspsrc). One recommendation I have is that you should create plenty of cover in outside areas of the HD remake, as well as move the spawns closer to the in-between point of mid and last cap.
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    Mantra
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  • jack5gamebanana avatar
    jack5gamebanana username pic Joined 5y ago
    NPMO Manager ARMAD Manager SMBX Manager PRTL Manager
    DEAD
    3,176 points Ranked 1630th
    24 medals 5 rare
    • Became a Game Pioneer Medal icon
    • Submitted 20 Maps Medal icon
    • Achieved Game Manager clearance Medal icon
    • Returned 1000 times Medal icon
    • Thanked 50 submitters Medal icon
    • Became a Studio Leader Medal icon
    9mo
    This map belongs in the Capture Points category, not Other/Misc.
    your_best_nightmare.png avatar
    Mantra
    your_best_nightmare.png
    URL to post:

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Credits

Key Authors
Soldier_engie-demo avatar Soldier_engie-demo|team Flag
Affiliation
Soldier_engie-demo|team
Soldier_engie-demo username pic Joined 11mo ago
Offline
239 points Ranked 17698th
7 medals 1 rare
  • Returned 1000 times Medal icon
  • Returned 100 times Medal icon
  • One month a member Medal icon
  • Submitted 10 Sounds Medal icon
  • Submission featured Medal icon
  • Became a Studio Leader Medal icon
Mapper+Playtester

Submitter

Soldier_engie-demo avatar
Soldier_engie-demo username pic Joined 11mo ago
Dead
239 points Ranked 17698th
7 medals 1 rare
  • Returned 1000 times Medal icon
  • Returned 100 times Medal icon
  • One month a member Medal icon
  • Submitted 10 Sounds Medal icon
  • Submission featured Medal icon
  • Became a Studio Leader Medal icon

Soldier_engie-demo avatar
Soldier_engie-demo
Soldier_engie-demo|team Flag
Affiliation
Soldier_engie-demo|team

Creator
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Game

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Category

License

Details

Version
A5

Attributes

Structure
Alley
Zone
Industrial
Season
Fall
Time of Day
Daytime
Environment
Outdoor
Size
Large
Development State
Alpha
Textures
Default

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  • 17 DLs
  • 637 Views
  • 3 Posts
  • 9moSubmitted
  • 9moModified
  • 9moUpdated

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