The purpose of this map is to test different kinds of jump techniques from the players. It is a freerun map with automatic traps. This is also the most difficult deathrun map I've made so far, not recommended for servers with overall low skill level.
While the overall design gives a sort of 2012 map vibe, you've managed to squeeze new elements like you always do!
I Didn't find any problems with the map because I can't really complete it myself :D
Loved the automated trains and the overall design - you always find a way to place a texture that itself doesn't fit with anything, but you make it work. (I think I saw a wallpaper pattern as one of the textures..?) But you made it work! Great job!