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Zombie Survival Rottenburg

A Map for Team Fortress 2

Updates

Version 3 (zs_rottenburg_v3)
  • Addition New spot added for RED
  • Addition Small chance for newly spawned medics to evolve into a titan
  • Feature The titan is intended to condition RED into less risky tactics. Titans cannot enter specific areas
  • Feature The boss may have unintended side effects, these will be patched after testing.
  • Removal Removed the ammo and health pack at the final platform on RED side
  • Adjustment Reduced the number of BLU spawns
  • Adjustment Fixed lighting so that it is close to/identical to the official map
  • Tweak Fix: Renamed the Titan to Tank; fits in better with the related VO
  • Tweak Fix: Fixed the Tank from not spawning
  • Tweak Fix: The Tank role is now given to the first active medic that leaves spawn when the bonus is available
  • Tweak Fix: Tank's spawn becomes more likely as the round progresses
  • Tweak Fix: More cupboards added; hiding spots do not work when every player knows of them
Yellow Sage avatar
Yellow Sage Joined 1y ago
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495 points Ranked 9493rd
Yellow Sage
8d
Version 2 (zs_rottenburg_v2)
  • Addition One new BLU spawn added
  • Improvement Improved the viability of the tower spot at the front of the open field
  • Improvement Improved the lighting in the water spot
  • Improvement Fixed some barrel physics to prevent players becoming stuck inside them
  • Improvement Added a new route to the spot at the platform at the RED spawn
  • Removal Removed all health and ammo packs at the BLU spawn to discourage spawn camping
Yellow Sage avatar
Yellow Sage Joined 1y ago
Offline
495 points Ranked 9493rd
Yellow Sage
3mo

Description

Zombie Survival Rottenburg is an optimisation of the map mvm_rottenburg for Zombie Survival. Notable changes from the original map include shrinking of the tower doors, conversion of an upgrade station to a spot, and filling of the bomb disposal shaft with water. Engineers will vocalise whenever a nearby teammate dies: "engie's a goner!"; warranting the need for medics to listen to audio cues for a tactical advantage. Map features additional effects taken from the MvM gamemode.

Play requirements

This map should be played on any zombie survival server with RED engineers vs BLU medics.

Links and credits

Map logic, lighting and restructuring by Yellow Sage. Map lighting, restructuring and motd by Jack (jack5gamebanana) Stringer. Original map, sounds and models belong to Valve Corporation.

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Credits

Original Authors
Valve Corporation
Original Author
Contributors
Yellow Sage
Yellow Sage Joined 1y ago
Offline
495 points Ranked 9493rd
Map creator, map logic
jack5gamebanana avatar
jack5gamebanana username pic Joined 4y ago
NPMO Manager ARMAD Manager osul Manager SMBX Manager
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2,444 points Ranked 2024th
22 medals 4 rare
  • Became a Game Pioneer Medal icon
  • Submitted 20 Maps Medal icon
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  • One month a member Medal icon
Map lighting, structure

Submitter

Yellow Sage avatar
Yellow Sage Joined 1y ago
Offline
495 points Ranked 9493rd

Yellow Sage
Creator
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Details

Version
Unknown

Attributes

Time of Day
Daytime
Environment
Outdoor
Size
Medium
Textures
Default

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Stats

  • 81 Downloads
  • 935 Views
  • 0 Posts
  • 3mo Submitted
  • 5d Modified
  • 8d Updated

Scores

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