IMPORTANT: sv_airaccelerate 150 sv_maxvelocity 10,000 (Manually adjust this in momentum) Tier 4 5 stages and 1 bonus
Zones included. Stage transition zones are between the green stripes for consistency (see picture 2) Map ends on the bridge between the 2 green doors (see picture 7)
More Stuff: Surf_drifting is a sequel to my first map, surf_driftless. Map was originally intended to be linear; individual stages may not flow well. In my opinion most of the surf is tier 3 with a few tricky parts but the stages are very long. Bonus is probably tier 2; teleport to bonus is located at stage 1 start. If you aren't playing the map on CSGO and experience lag, try disabling HDR. Also, and this works for CSGO as well, try r_3dsky 0. Most of the wall lights are illusionary (you can go through them) There are a lot of landmarks in the map. Playing with high ping will reduce gameplay quality
it's original map i like it, it's smooth gameplay and i like the way we are going to new place like indoor with stairs on stage 1
i still don't like the lightning, many shadows and look like u spammed some lights around, the hdr make it bit too bright for me too. I insist cause it was hard for me to find the way to end stages and to do a good route. It could have been good to have indices around to find the route to take.
However u did a really great job still, keep going