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Zombie Survival Skyscraper

A Map for Team Fortress 2

Updates

Version 10 Fix (zs_skyscraper_
v10_fix)
17d
  • BugFix Fixed custom sounds not playing.
Version 10 (zs_skyscraper_v10) 18d Addition3 Adjustment2 Version 9 Fix (zs_skyscraper_
v9_fix)
10mo
Adjustment BugFix
Version 9 (zs_skyscraper_v9) 1y Adjustment Version 8 (zs_skyscraper_v8) 1y Addition3 Adjustment9 Removal

1. Description

It has been a long while since a new Zombie Survival map from me, for I was busy working on this piece: zs_skyscraper. It's an adaptation of Docteur Whoa's map, with fixed map logic and collisions for the most part. The one notable feature of the map is that it's missing a full half of its original self, so that getting lost isn't as easy, nor is hiding for a long period of time.

2. Play Requirements

2.1. Private Playtesting

A private playtest can be performed without the need of the Zombie Survival gamemode. In order to load the map, open Team Fortress 2 and type in the developer console "map " without quotations.

To simulate the height of the double jump that Medics have in Zombie Survival, type "sv_gravity 400". To restore gravity to normal, type "sv_gravity 800".

2.2. Public Server

This map is built specifically for Rushy Servers, a Team Fortress 2 server group designed to support a native Zombie Survival gamemode. If you wish to run this map on your own public server, the following requirements must be met server-side:
  • Restrict RED team to Engineers with no sentries and BLU team to Medics with melee only.
  • The BLU team cannot move for 30 seconds and are always Ubered while in their spawn.
  • The BLU team can press a key while in the air to jump again, but only once, until they touch the ground.
  • Dead RED team members are immediately moved to the BLU team.
  • If the RED team is empty, force the BLU team to win. If the RED team is not empty after 7 minutes, force the RED team to win.

3. Links and Credits

Servers that run this map here

Initial map design by Docteur Woah. Most textures and models belong to Valve Corporation, with some taken from Galactic Cafe's The Stanley Parable. Modifications made to suit Zombie Survival by Jack (Jack5) Stringer.

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Credits

Original Authors
DocteurWhoa
DocteurWhoa Joined 6y ago
Offline
552 points Ranked 45,798th
Original author
Contributors
jack5gamebanana avatar
jack5gamebanana username pic Joined 6y ago
NPMO Manager SMBX Manager PRTL Manager TF2 Manager
Preoccupied
2,766 points Ranked 20,102nd
30 medals 1 legendary 6 rare
  • Submitted 50 Maps Medal icon
  • Became a Game Pioneer Medal icon
  • Submitted 20 Maps Medal icon
  • Achieved Game Manager clearance Medal icon
  • Returned 1000 times Medal icon
  • Thanked 50 submitters Medal icon
Zombie Survival optimisation
Galactic Cafe
Stanley Parable assets
Can of Soda
Art contest artwork

Submitter

jack5gamebanana avatar
jack5gamebanana username pic Joined 6y ago
NPMO Manager SMBX Manager PRTL Manager TF2 Manager
Preoccupied
2,766 points Ranked 20,102nd
30 medals 1 legendary 6 rare
  • Submitted 50 Maps Medal icon
  • Became a Game Pioneer Medal icon
  • Submitted 20 Maps Medal icon
  • Achieved Game Manager clearance Medal icon
  • Returned 1000 times Medal icon
  • Thanked 50 submitters Medal icon
jack5gamebanana avatar
jack5gamebanana

Creator
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Category

License

Details

Version
10Fix

Attributes

Development State
Stable
Zone
City
Time of Day
Nighttime
Environment
Size
Large
Aesthetic
Default
Textures

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  • 3y
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