Zombie Survival Skyscraper

A Map for Team Fortress 2

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Updates

Version 5 (zs_skyscraper_v5) 7d
  • Addition Added missing RED spawn zone. Bug: spawn zone's team is set to BLU instead.
  • Addition Added lattice to unreachable lowest floor at staircase.
  • Addition Connection created between blue building closest to BLU spawn and green building.
  • Adjustment Moved GameBanana watermark to electrical hazard.
  • Adjustment Texture, clipping, shadow and self-shadowing adjustments.
  • Adjustment Extended boundaries of BLU spawn and removed passage down to the lowest floor.
  • Adjustment The barrel spot underneath the helicopter is now Dispenser-only.
  • Adjustment Replaced tiled concrete with tileless concrete.
  • Adjustment Elevators swapped to assist with hiding.
  • Adjustment Adjusted all window props and glass to improve gamesense.
  • Adjustment Adjusted spotlights on skyscraper to fix weird lighting on green building.
  • Removal Removed giant circular arrows.
  • Removal Delete pipes with troubled lighting.
Version 4 (zs_skyscraper_v4) 1mo Addition Adjustment5 Removal2 Version 3 Hotfix (zs_skyscraper17_v3) 1y Addition Version 3 (zs_skyscraper17_v3) 1y Addition2 Adjustment5 Removal Version 2 (zs_skyscraper17_v2) 1y Addition4 Adjustment6 Removal2

1. Description

It has been a long while since a new Zombie Survival map from me, for I was busy working on this piece: zs_skyscraper_v5. It's an adaptation of Docteur Whoa's map, with fixed map logic and collisions for the most part. The one notable feature of the map is that it's missing a full half of its original self, so that getting lost isn't as easy, nor is hiding for a long period of time.

2. Play Requirements

2.1. Private Playtesting

A private playtest can be performed without the need of the Zombie Survival gamemode. In order to load the map, open Team Fortress 2 and type in the developer console "map zs_skyscraper17_v5" without quotations.

To simulate the height of the double jump that Medics have in Zombie Survival, type "sv_gravity 400". To restore gravity to normal, type "sv_gravity 800".

2.2. Public Server

This map is built specifically for Rushy Servers, a Team Fortress 2 server group designed to support a native Zombie Survival gamemode. If you wish to run this map on your own public server, the following requirements must be met server-side:
  • Restrict RED team to Engineers with no sentries and BLU team to Medics with melee only.
  • The BLU team cannot move for 30 seconds and are always Ubered while in their spawn.
  • The BLU team can press a key while in the air to jump again, but only once, until they touch the ground.
  • Dead RED team members are immediately moved to the BLU team.
  • If the RED team is empty, force the BLU team to win. If the RED team is not empty after 7 minutes, force the RED team to win.

3. Links and Credits

Servers that run this map here

Initial map design by Docteur Woah. Most textures and models belong to Valve Corporation, with some taken from Galactic Cafe's The Stanley Parable. Modifications made to suit Zombie Survival by Jack (Jack5) Stringer.

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Credits

Original Authors
DocteurWhoa
DocteurWhoa Joined 4y ago
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Zombie Survival optimisation

Submitter

jack5gamebanana avatar
jack5gamebanana username pic Joined 5y ago
NPMO Manager ARMAD Manager SMBX Manager PRTL Manager
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3,586 points Ranked 2180th
24 medals 5 rare
  • Became a Game Pioneer Medal icon
  • Submitted 20 Maps Medal icon
  • Achieved Game Manager clearance Medal icon
  • Returned 1000 times Medal icon
  • Thanked 50 submitters Medal icon
  • Became a Studio Leader Medal icon
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jack5gamebanana

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Details

Version
5

Attributes

Textures
Aesthetic
Default
Size
Large
Environment
Time of Day
Nighttime
Zone
City
Development State
Stable

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