Stage Funkiness (Inside joke version of Stage Chaos.)
Mario Kart (With some challenging gameplay.)
Quickdraw (A two player game in which the red team must have their backs turned until a countdown finishes. Then, both must spin around to hit a button, the loser can either be punished by death, or the game can be restarted if there was an error.)
Some other features:
A drivable train (You can stand on its front cart and make it move. You can also hit a lever to change the path takes.)
Plenty of hidden ammo spots and ways to rebel
Four Disco songs, plus one secret hidden one
That good ol' wild west mine aesthetic
Plenty of inside jokes
Thanks for reading! Let me know if there is any I can improve/fix in the map.
Hey! I personally love this map, but cause of how big it is, there are SOOOO many secrets! Cause of this, i'd like people to post some secrets they know under this comment! Here are the ones i know: -Breakable in one of the cells -One painting is able to be broken in the Saloon -In Disco, there is a button on the disco ball that can be shot and then it allows you to hit the side of the music playing area into a secret area
Adding to Deniable's comment, the map of the minigame "mario kart" is near impossible to finish in one go since the lava leads to instant death. Perhaps add a damage trigger of like 20% each time you fall in the lava instead of it being instant death. Also the hole you need to break to destroy the electric control pannel is pretty hard to get into. Overall this map is quite nice. I love the theme and quite like the train feature (though it can be buggy at times). Every minigame works perfectly fine and the lighting is on point. Keep up the nice work!
There are a couple things I wanna get into before I start stating actual criticism.
First off I wanna thank you for spending time on a new map. It's always nice to get new content for jailbreak wether good or bad, and I have plenty of respect for all jb mappers.
Second off I wanna say that even though I don't put a lot of thought into my own detailing when mapping, I'm still going to point out a few flaws with yours due to it's aesthetic based nature.
Now for the actual criticism.
The layout The map's layout reminds me of 2 maps in particular, famouz and chretien. Although obviously reduced in size. I think this will play pretty well ingame, due to the amount of hiding spots and rebelling oppertunity. Although it will also serve to delay rounds be it intentional or unintentional for the same reason.
One thing that really reminds me of chretien os the armoury, I'm guessing this is intentional considering how specific it is. I can't really tell you if this is a good or a bad thing because it's entirely based on how it's connected to rebel spots.
I feel as if the train is an unnecessary feature that won't get much use outside of griefing. It's also most likely going to be very obnoxious for players roaming the map. If anything it'll be used as a tool for freekillers or as a way for heavies to gain undeserved speed. How you can go about fixing this isn't really something I can help you with, because it would require more room in corridors.
The aesthetic For the most part you've done a pretty good job of capturing the underground feel, although there are a couple things I don't really understand. For example, why would there be a train there, and why is there a direct opening that reveals the skybox(in sweeper)? I get that not everything is meant to be taken seriously, but you should atleast try to keep it somewhat realistic. As for the area designs. I would really cut down on the inside jokes, because they become increasingly more obnoxious the more you look at them. Memes don't mix well with maps, unless the entire map is meant to be a meme. As for the minigames aesthetics I don't really have a lot to complain about, except for the disgustingly bright buttons. Neon lights don't pair well with the wild west, I'd cut down on them if I were you.
Minigames They're all pretty creative(for the most part atleast), I'm sure ninja warrior will be a fun addition, although I still really think you should cut down on the memes. In climb I would suggest adding some time of cage at the end, so people won't stack with reds who have finished the minigame. I would also bring the end further from the wall, as to not block the path for blue passengers. There's an area portal issue near obby which I'm sure you've noticed. Stage chaos is disgusting as I'm sure you've realized by now, but overall your minigames are fine.
Overall Cut down on the inside jokes, fix minor bugs, rethink the train, and you should be fine.