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dm_twosides

A Map for Half-Life 2: Deathmatch

Updates

Final
  • Addition Added cubemaps
  • Adjustment Resized windows to match texture
  • BugFix Fixed my computer chair wheel, now it rolls just fine
5mo
Version 3
  • Adjustment Moved textures to match their grid
  • BugFix Fixed weapon placement, again
  • Tweak Few small changes
5mo

Very map, such wow!

Viable for both Deathmatch and Team Deathmatch. I just wanted to make small symmetrical map and... yeah, thats what it is. Special thanks to people who helped me with some decisions and people who made textures I used. 

64x - Deathmatch spawn points
32x+32x - Team Deathmatch spawn points

There is no secret rooms or something like it, but there is one place with my author notes. :)

Files

Posts

  • 5moEdited 5mo
    AlcyToronto avatar
    AlcyToronto Joined 5y ago
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    8,161 points Ranked 578th
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    Not completely fixed, mate. The 0 0 0 point is yet outside the map, probably inside a wall, and a shotgun is overlapping a wall (console warning remains). 

    There is no cubemap, so no reflection on glasses and weapons.

    2 more little visual issues to fix:

    the ammo_crates look suspended and are too close to the wall, overlapping when open. Put them in 3D view window to get the right distance from the floor, and keep 4 units from the wall.

    Working with squared tiled textures, it looks better cutting doors and windows openings in line with the texture stripes. 

    I add some screenshots to see the problems. 

    https://www.dropbox.com/sh/ytb947kisadaqf9/AADG5cM...

    10

    fair-player and mapper
  • 5moEdited 5mo
    AlcyToronto avatar
    AlcyToronto Joined 5y ago
    Offline
    8,161 points Ranked 578th
    17 medals 2 rare
    • Returned 1000 times Medal icon
    • Submitted 20 Maps Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • 1 post awarded Exemplary Feedback Medal icon
    • 5 posts awarded Exemplary Feedback Medal icon
    Nice map, mate. Maybe too colourful for someone's eyes, but that's a personal taste.

    There's a problem with the weapons placement, the game console is spamming a string about "unreasonable position...": some weapon is touching a wall or a floor, and can't properly respawn,  being your map built not centered (0 0 0 point is outside the map).
    Fix it moving all your map in the grid, the 0 0 0 must be inside the map, some units over the floor, and checking the weapons placement, leaving at least 2 units from floor and walls. 

    Last thing: blades and barrels look "out of tune" with the modern, colourful map style. You should remove the blades (more useful in open spaces) and retexture the barrels, for example full red, with your logo. Are just details, of course, but in my opinion, they make the difference between a good map and a nice map. ;) 

    Keep it up, cheers.

    10

    • Helpful x 1
    fair-player and mapper

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Credits

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LaunchYourAssault avatar
LaunchYourAssault username pic Joined 4y ago
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Being kind to ducks
Textures
Matias-TM
Matias-TM Joined 4y ago
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923 points Ranked 5489th
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Cube Textures
LODYblokady
LODYblokady Joined 10y ago
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Glass pack
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My local store
Low prices for beer

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Details

Version
Final

Attributes

Aesthetic
Flat Colors
Time of Day
Daytime
Environment
Outdoor
Size
Medium
Development State
Final
Textures
Custom

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Stats

  • 62 Downloads
  • 842 Views
  • 5 Posts
  • 5mo Submitted
  • 5mo Modified
  • 5mo Updated

Scores

80 bScore
8.5 Rating

2 voters

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