The stage replaces the existing Normal and Omega versions of Miiverse, along with a port that replaces the existing Final Destination. The stage, of course, is NOT Wifi-Safe and includes revamped materials, textures, edited collisions, recreated MTA and bone animations, and the essential UI. The Final Destination port also contains a Wii U Final Destination background variant, worked on and provided by zrksyd.
In addition, the Project M background variant's background models and animations were originally imported from Brawl's Final Destination by Dr. HyperCake, and all work done for them should be rightfully credited to him. The backgrounds were combined and replaced with the edited textures from the version from Project M, which were originally made by Mewtwo2000.
Also included is a few of the following soundtracks for the stage from Melee, Brawl, and Smash 4 located in the Music Files folder that you can replace Miiverse's Music Selection with:
Final Destination (Melee) - Super Smash Bros. Melee (Mii Plaza)
Multi-Man Melee 1 - Super Smash Bros. Melee (Mario Paint Medley)
Metal Battle (Melee) - Super Smash Bros. Melee (Nintendo Land Medley)
Multi-Man Melee 2 - Super Smash Bros. Melee (Tomodachi Life)
Giga Bowser (Melee) - Super Smash Bros. Melee (Wii Shop Channel)
Final Destination (Brawl) - Super Smash Bros. Brawl (Freakyforms: Your Creations, Alive! Medley)
Boss Battle (Melee) - Super Smash Bros. Brawl (Save the World, Heroes!)
Boss Battle Song 1 (Brawl) - Super Smash Bros. Brawl (Dark Lord)
Boss Battle Song 2 (Brawl) - Super Smash Bros. Brawl [Title (Big Brain Academy)]
Credits (Super Smash Bros.) - Super Smash Bros. Brawl (Blue Birds)
Menu (Melee): Ver. 2 - Super Smash Bros. Melee (Monkey Watch)
Master Hand - Original [Title Theme (Nintendo Land)]
Master Core - Original [Final Results (Wii Party U)]
Since the backgrounds we're adapted from Dr. HyperCake's import, the following issues that are present his version currently still remains in this version, which includes:
- Effects cannot be ported from Brawl currently. This primarily means that the background is less sparkly than in Brawl.
- Due to limitations, there is a minor animation error near the end of the background cycle, in which the animation stutters for a few frames.
- Due to limitations, the light angles used in the lighting are not accurate to Brawl. This primarily means there are some dark spots on the appearance of the stage platform.
- There are some occasions where lag would occur when using certain character imports, due to the mass amount of meshes being rendered.
Have fun recreating your favorite moments from Melee!