Style and general layout is great, but I want to point out a few (mostly technical) issues so your next map can be 10/10 :)
Stage 1: The teleport is not great. It should have been set up as a landmark-ed teleport. Even when changed to one, it's still unbearable if you have bad ping due to how tight the corridor is. For some reason you can fall through the ends of the second plank. Other than that, the stage is pretty solid. The style definitely feels ripped off from biql, but I like his maps so I'm not complaining :P
Stage 2: The teleport into the stage from stage 1 as well as the teleport in the middle of the stage are both 90 degree angles which is kind of annoying. I don't see any reason teleports like those shouldn't just be straight. The booster is inconsistent and sometimes doesn't even boost you enough. I'm not exactly sure why, but I'm guessing making the trigger a bit thicker (maybe 4 units) would fix this. Also, it should probably be a basevelocity booster (instead of gravity-based) which is the newer method and plays much better. Finally, head magnets are really unfun in my opinion. It's nice that this one is at least visually mirrored way down on the floor, but regardless it still feels gimmicky.
By the way, good job tapering down the teleporters around the hole at the beginning of stage 2. That's a very welcome detail that a lot of mappers overlook.