dm_killbox_neurotoxin

A Map for Half-Life 2: Deathmatch

Updates

MapParentSubmitterStats
  • Improvement New much brighter textures
  • Adjustment Fixed alarm system
  • Addition Better light placement
  • Addition New underground room in the center
Version 2.0 10mo
  • Tweak Fixed wrong trigger placement
Version 1.1 10mo
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Run for your life!

Hi! I made this map to refresh my memories and get cozy with hammer again. I always loved maps with "bunkers" (crossfire for example), when everybody start to panic and trying to survive. Because of it - there is a button in the center of the map, but it works kinda different. After you press it, you will hear alarm for 15 seconds, when its done - everybody outside of building in the middle will start taking damage over time. It deals 10 damage every second, so you have enough time to survive even after poison release. There is no doors, so you able to take a second chance if you fail.

Prep - 15 seconds
Poison active time - 30 seconds
Cooldown - 6 minutes after button is pressed for the first time

Updated to v2.

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  • MantasX12 avatar
    MantasX12 Joined 2y ago
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    7mo
    I love killbox maps, this one's slightly different.

    9

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  • AlcyToronto avatar
    AlcyToronto Joined 6y ago
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    10mo 10mo
    Good work, now the map looks better. Nice the addition of the underground room, increasing the space for close combat during the alarm.  Right even the addition of light sources, justifying the light spots, I wanted to suggest you, but was afraid to seem too critical , you thought it by yourself, well done. ;) 

    Keep up the good work.
    fair-player and mapper
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  • AlcyToronto avatar
    AlcyToronto Joined 6y ago
    Offline
    8,490 points Ranked 571st
    17 medals 2 rare
    • Returned 1000 times Medal icon
    • Submitted 20 Maps Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • 1 post awarded Exemplary Feedback Medal icon
    • 5 posts awarded Exemplary Feedback Medal icon
    10mo
    Nice map, with good layout. For my taste, a bit too dark and sad the textures. The floor is very dark, hard to see the players from above, and the tile walls remind me a toilet. :) Maybe the poison timing could be shorted, 10 secs of alarm and 30 of poison should be enaugh, in my opinion.  There's no signal for alarm end, maybe a flashing light is useful, and/or a gas sound during the alarm.  
    I think a rewiev of texturing  and lighting can improve the quality.

    Cheers.
    fair-player and mapper
    URL to post:

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Credits

Cool Guy
LaunchYourAssault avatar
LaunchYourAssault username pic Joined 5y ago
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Category

License

Details

Version
2.0

Attributes

Environment
Indoor
Size
Medium
Aesthetic
Default
Textures
Default
color
white
theme
killbox

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Stats

  • 196 DLs
  • 1.3k Views
  • 5 Posts
  • 10moSubmitted
  • 10moModified
  • 10moUpdated

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9 Rating

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