dm_killbox_neurotoxin

A Map for Half-Life 2: Deathmatch

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Updates

Version 2.0
  • Improvement New much brighter textures
  • Adjustment Fixed alarm system
  • Addition Better light placement
  • Addition New underground room in the center
10d
Version 1.1
  • Tweak Fixed wrong trigger placement
11d

Run for your life!

Hi! I made this map to refresh my memories and get cozy with hammer again. I always loved maps with "bunkers" (crossfire for example), when everybody start to panic and trying to survive. Because of it - there is a button in the center of the map, but it works kinda different. After you press it, you will hear alarm for 15 seconds, when its done - everybody outside of building in the middle will start taking damage over time. It deals 10 damage every second, so you have enough time to survive even after poison release. There is no doors, so you able to take a second chance if you fail.

Prep - 15 seconds
Poison active time - 30 seconds
Cooldown - 6 minutes after button is pressed for the first time

Updated to v2.

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Posts

  • 10dEdited 10d
    AlcyToronto avatar
    AlcyToronto Joined 5y ago
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    Good work, now the map looks better. Nice the addition of the underground room, increasing the space for close combat during the alarm.  Right even the addition of light sources, justifying the light spots, I wanted to suggest you, but was afraid to seem too critical , you thought it by yourself, well done. ;) 

    Keep up the good work.
    fair-player and mapper
  • 11d
    AlcyToronto avatar
    AlcyToronto Joined 5y ago
    Offline
    8,088 points Ranked 564th
    17 medals 2 rare
    • Returned 1000 times Medal icon
    • Submitted 20 Maps Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • 1 post awarded Exemplary Feedback Medal icon
    • 5 posts awarded Exemplary Feedback Medal icon
    Nice map, with good layout. For my taste, a bit too dark and sad the textures. The floor is very dark, hard to see the players from above, and the tile walls remind me a toilet. :) Maybe the poison timing could be shorted, 10 secs of alarm and 30 of poison should be enaugh, in my opinion.  There's no signal for alarm end, maybe a flashing light is useful, and/or a gas sound during the alarm.  
    I think a rewiev of texturing  and lighting can improve the quality.

    Cheers.
    fair-player and mapper

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Credits

Cool Guy
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LaunchYourAssault username pic Joined 4y ago
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Category

Details

Version
2.0

Attributes

Environment
Indoor
Size
Medium
Aesthetic
Default
Textures
Default
color
white
theme
killbox

Stats

Posts
4
Views
272
Downloads
26
Total Downloads
26
Date Added
11d
Date Modified
10d
Date Updated
10d

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