It took me 1 year ( with lazyness ) to finish this map and I'm happy to post it finally here! :D
This is a perfect map for Market-Gardening, Stomping and "wasting time" with blast jumps. Every other class that can't blast jump can get on the roof by ladders. This map can be used also for Freak Fortress 2.
If you want me to edit the map for Zombie Fortress then post it as a comment below!
3mo old37 DLs2 mb
Finally looked at this map, several indoor areas are too dark and create hiding spots on crates and elevated areas (use lights instead of lights_spot)
For a newer mapper you have a better mind for clipping than most which is a plus.
2 insanely broken crouch spot 2 way areas. 1 of which is like exactly like deltras crouch spot and just as campy and annoying.
The Silo crouch spot-building is completely unfair and busted for reds since you can set up telefrags under the crouch spot from the ladder to the silo and the other entrace is extremely hard to get in and only sets you up in a long narrow hallways I got 2 words for you why this room is busted mapper : Heavy Medics. (Consider nobuilds for teles around the crouch spots like egyptspot and other maps do)
A few too many full hp kits for my taste and spawns being unusually close to each other makes this also a confusing map for my tastes.
Too much ammo on top of buildings, vsh players valve the high ground above almost anything and you shouldn't need to add 4-5 ammo, what will happen is it turns this another Up and Down style of map with the Up being more valved and the lower ground being ignored.
Its a start but try thinking of gameplay and hiding spots more when building maps.