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VSH Granturks | B4

A Map for Team Fortress 2

Updates

Map update to BETA 4
  • Addition Added indoors to the 2 big silos
  • Addition Added more ways to access the middle building
  • Adjustment Improved the indoors of the middle building
  • Adjustment Improved the way you climb ladders
  • Feature Secret feature from the developer
Guforito | IT avatar
Guforito | IT username pic Joined 2y ago
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301 points Ranked 14403rd
Guforito | IT avatar
Guforito | IT
6mo
It took me 1 year ( with lazyness ) to finish this map and I'm happy to post it finally here! :D

This is a perfect map for Market-Gardening, Stomping and "wasting time" with blast jumps.
Every other class that can't blast jump can get on the roof by ladders.
This map can be used also for Freak Fortress 2.

If you want me to edit the map for Zombie Fortress then post it as a comment below!

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Posts

  • 5mo
    ChicagoBen avatar
    ChicagoBen Joined 5y ago
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    2,330 points Ranked 2162nd
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    also you properly nodraw out of bounds area so points for considering optimization. 

    6.4

    (G-S.N)Chicago Ben
  • 5moEdited 5mo
    ChicagoBen avatar
    ChicagoBen Joined 5y ago
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    2,330 points Ranked 2162nd
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    Finally looked at this map, several indoor areas are too dark and create hiding spots on crates and elevated areas (use lights instead of lights_spot)

    For a newer mapper you have a better mind for clipping than most which is a plus.

    2 insanely broken crouch spot 2 way areas. 1 of which is like exactly like deltras crouch spot and just as campy and annoying. 

    The Silo crouch spot-building is completely unfair and busted for reds since you can set up telefrags under the crouch spot from the ladder to the silo and the other entrace is extremely hard to get in and only sets you up in a long narrow hallways I got 2 words for you why this room is busted mapper : Heavy Medics. (Consider nobuilds for teles around the crouch spots like egyptspot and other maps do)

    A few too many full hp kits for my taste and spawns being unusually close to each other makes this also a confusing map for my tastes. 

    Too much ammo on top of buildings, vsh players valve the high ground above almost anything and you shouldn't need to add 4-5 ammo, what will happen is it turns this another Up and Down style of map with the Up being more valved and the lower ground being ignored.

    Its a start but try thinking of gameplay and hiding spots more when building maps. 

    6.4

    (G-S.N)Chicago Ben
  • 6mo
    SO MUCH BETTER !

    10

    a simple skinner (or no) avatar
    Mantra
    a simple skinner (or no)

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Credits

Author
Guforito | IT avatar
Guforito | IT username pic Joined 2y ago
Offline
301 points Ranked 14403rd
Developer and Ideator
Special Thanks
Beanjamin
Made the map skybox

Submitter

Guforito | IT avatar
Guforito | IT username pic Joined 2y ago
OFF
301 points Ranked 14403rd

Guforito | IT avatar
Guforito | IT

Creator
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Details

Version
B4

Attributes

Environment
Zone
Agricultural
Season
Summer
Time of Day
Afternoon
Size
Large
Aesthetic
Cartoon
Development State
Beta
Textures
Default

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Featurings

  • Today's Pick Jan 2 2018

Stats

  • 77 Downloads
  • 954 Views
  • 4 Posts
  • 6mo Submitted
  • 6mo Modified
  • 6mo Updated

Scores

72 bScore
8.2 Rating

2 voters

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