Citadel Escape

A Map for Half-Life 2

My very first map! I did my best to make this map, so, hope you enjoy!

If you liked it leave a like and a comment, that means a lot for me! :D

The Citadel is falling apart. You must escape!
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  • Picasim avatar
    Picasim Joined 1y ago
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    9mo
    When i was making the map i didn't knew the nodraw thing, and your game did not crash, after the end it plays the ''quit'' command, which closes the game. (i just didnt find a return to main menu command) I will know for the next time
    Bananite
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  • Peredice avatar
    Peredice username pic Joined 6y ago
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    9mo 9mo
    Hi Picasim!

    I played your map and I noticed a few things.
    Also you included the .vmf so I managed to look at how you
    buildt the map!

    Problems:

    1. The map is too dark.
    2. The map is waaaay to blocky and lazy.
    3. Insane amout of enemies, and no cover anywhere.
    4. Kind of a weak back story.
    5. Sad ending
    6. I had missing textures in the skybox.
    7. And I noticed you didn't use any NODRAW textures while building the map, it's very important to keep your map clean and optimized. Look below.

    VDC's explanation:
    If a player cannot see a brush face without cheating or being a spectator, it's a good idea to apply the special nodraw material to it. Nodraw removes the entire face when the map is compiled without affecting visibility, which reduces both rendering time and, since no lightmap needs to be calculated, map filesize.

    Some good things:

    1. The scripted sequences are pretty well done.
    2. At least you had a theme to go with, it was better then dev textures on the wall.
    3. For a first map, it's okay, but it's anything but a final version. Put more work in it and it'll pay off.

    Things you might want to do/ don't want to do next time:

    1. Don't include the .vtf file, .bsp is enough.
    2. It's enough to explain in the description how to install the map, readme.txt is not necesarry.
    3. Use NODRAW, it's your friend!
    4. Put more detail on your map!
    5. Watch the lighing.
    6. Test often!

    Looking forward for your maps or any changes!
    Best regards
    ~Peredice

    Ps.: It's just me or the map crashed for everyone who reached the end?

    2.3

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  • HedyL avatar
    HedyL Joined 1y ago
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    875 points Ranked 6045th
    9mo
    Sorry, but there's a lot of problems with this one..
    - Maps are way too dark, I had trouble seeing even at max brightness
    - Expected to fight of a ridiculous portion of enemies with only an SMG
    - Barely any cover in any of the rooms where combat takes place
    - The vista you've attempted to make has missing textures on the skyscrapers
    - No ambient sound
    - Rooms too big, I turned on fullbright and you could've made them a lot smaller and achieved a similar effect

    On a positive note, you seem to understand scripted sequences pretty well. They're natural in a way I can't seem to nail down. Good job on that!

    4

    Bananite
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  • Isomeric Gamer avatar
    Isomeric Gamer username pic Joined 2y ago
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    Black Mesa Inc. Flag Affiliation: Black Mesa Inc.
    1,087 points Ranked 4893rd
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    Isomeric Gamer avatar
    Isomeric Gamer
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    11mo
    incredible for the first time! ;)

    9

    DA GAMEA !@@ avatar
    Mantra
    DA GAMEA !@@
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  • BootsnCats avatar
    BootsnCats Joined 11mo ago
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    11mo
    fkin mastre pyc 10/5 knakcsterpiece knack III guarrentedd. havent played the map already a foken masterpyc i swear no spoilers but the ending is tragic almost cried
    Bananite
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  • Ok map , but very short , no ending ... basically shit

    4/10
    Bananite
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  • Samuel_svk avatar
    Samuel_svk Joined 1y ago
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    216 points Ranked 19023rd
    11mo
    This is Half-life 3

    after 13 years development.
    We are released new game.

    Thanks and have fun!

    10

    Combine Elite Sniper
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Picasim
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Picasim avatar
Picasim Joined 1y ago
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Picasim
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Zone
Military
Time of Day
Dawn
Environment
Indoor
Size
Medium
Aesthetic
Default
Development State
Final
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  • 9 Posts
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6.3 Rating

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