When i was making the map i didn't knew the nodraw thing, and your game did not crash, after the end it plays the ''quit'' command, which closes the game. (i just didnt find a return to main menu command) I will know for the next time
I played your map and I noticed a few things. Also you included the .vmf so I managed to look at how you buildt the map!
The map is too dark.
The map is waaaay to blocky and lazy.
Insane amout of enemies, and no cover anywhere.
Kind of a weak back story.
I had missing textures in the skybox.
And I noticed you didn't use any NODRAW textures while building the map, it's very important to keep your map clean and optimized. Look below.
VDC's explanation: If a player cannot see a brush face without cheating or being a spectator, it's a good idea to apply the special nodraw
material to it. Nodraw removes the entire face when the map is compiled
without affecting visibility, which reduces both rendering time and,
since no lightmap needs to be calculated, map filesize.
Some good things:
The scripted sequences are pretty well done.
At least you had a theme to go with, it was better then dev textures on the wall.
For a first map, it's okay, but it's anything but a final version. Put more work in it and it'll pay off.
Things you might want to do/ don't want to do next time:
Don't include the .vtf file, .bsp is enough.
It's enough to explain in the description how to install the map, readme.txt is not necesarry.
Use NODRAW, it's your friend!
Put more detail on your map!
Watch the lighing.
Looking forward for your maps or any changes! Best regards ~Peredice
Ps.: It's just me or the map crashed for everyone who reached the end?
Sorry, but there's a lot of problems with this one.. - Maps are way too dark, I had trouble seeing even at max brightness - Expected to fight of a ridiculous portion of enemies with only an SMG - Barely any cover in any of the rooms where combat takes place - The vista you've attempted to make has missing textures on the skyscrapers - No ambient sound - Rooms too big, I turned on fullbright and you could've made them a lot smaller and achieved a similar effect
On a positive note, you seem to understand scripted sequences pretty well. They're natural in a way I can't seem to nail down. Good job on that!