Subterrane

A Map for Half-Life

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A reimagining of the first map I ever released...

Years and years ago, back in 2009 or so, I released this godawful thing called "BMRF Sublevels" as my first deathmatch map. It was a bunch of long straight hallways and used the same three textures everywhere. It was utter garbage.

I decided to revisit the idea. This is the result -- a "reimagining" of BMRF Sublevels. I had ended up deleting a TON of really neat areas from the original Sublevels to try and make it not run like a slideshow, because I didn't know what the hell I was doing.

This new map, Subterrane, is a lot closer to my original idea for Sublevels than what had actually happened.

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Credits

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Victor-933
Victor-933 Joined 11y ago
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Victor-933 avatar
Victor-933 Joined 11y ago
Offline
3,126 points Ranked 1514th
15 medals 1 legendary 2 rare
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  • 6 years a member Medal icon
  • Submitted 20 Maps Medal icon
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  • 6 months a member Medal icon
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Victor-933
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Category

Details

Attributes

Structure
Tunnel
Terrain
Zone
Industrial
Environment
Size
Medium
Aesthetic
Realistic
Development State
Final
Textures
Default

Stats

Posts
3
Views
542
Downloads
115
Total Downloads
115
Date Added
25d

Scores

85 bScore
9.5 Rating

4 voters

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Development Info

Notes
This map uses 100% stock assets. All weapons are present.

r_speeds at or below 1200.

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