greatly improved skybox wrapping and moved many non-playable-space entities to 3D-skybox
tuned sprites (which were previously highly over-bright) (they're still kind of bright maybe)
removed excessive .nav file from download (it should be packed into the .bsp)
improved road blockage at ct spawn (players could previously fall into the skybox)
added hint brushes though i probably didn't do a very good job at this one
general detail improvements
*screenshots have not been updated for V2.1, most visual changes have been very slight. Most of this update has been the skybox stuff
Long awaited and finally here; Everyone's favourite arms race map with a new lick of paint.
This map in its current iteration will -on occasion- crash the game, typically at round-start. Just stick to single-round gamemodes like arms race and deathmatch until someone tells me what could be wrong and I can patch it. The only lead I have right now is that the symptom would seem to be an 0xC0000005 error.. though quite honestly that really doesn't get me anywhere.
Yes, there are still various things that need to be fixed or improved. Just try to remember that anything you notice within your first half-hour of playing, I've already seen a thousand times over. Don't bother pointing out anything you can reasonably assume I already know about.
As I've still yet to find any lead to the plausible cause of crashing, I will no longer be working on this map.
It's frankly finished to damn well nearly the degree I had intended anyway, so eh. It's fully playable in arms race and death match as long as you're just a bit careful during like the first 5 seconds or what is it right before the match starts.
I will not upload it on the steam workshop due the crashing issue, I also do not grant anyone permission to edit-and/or-redistribute it. If you do by some miracle figure out what's wrong, please contact me so that I may deal with it myself.