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Dr_Underworld_Beta_V4

A Map for Team Fortress 2

Updates

Dr_Underworld_B
eta_V4
  • Removal Removed HHH from the last trap.
  • BugFix Fixed missing textures for the eyes of the ichthyosaurs.
  • Addition Added additional clips to the third stage to address a clipping issue.
  • Adjustment Reduced all skeleton lifetimes from 1 minute to 20 seconds.
  • Improvement Portals will now suck in players and push them out when entered.
3mo
Dr_Underworld_B
eta_V3
  • Addition Added player clips to prevent server plugin exploits like 'rtd' low gravity.
  • Adjustment Shortened banana stair trap.
  • Adjustment Decreased the size of some activator teleporters or moved them on walls.
  • Removal Removed the parkour poles. This has been replaced with a normal walkway.
  • BugFix Fixed an instance where some players were stuck in the ground when the arena minigame was played.
  • Adjustment Moved the secret coin so that melee-restricted players can hit it.
  • Improvement Added additional push triggers on the boat trap.
  • Improvement Reduced the size of the triggers on the minefield trap.
  • Improvement Minor adjustments to activator areas.
  • Addition Added speed strips for the activator to get around faster.
  • Adjustment Small changes to the Humiliation room.
  • Feature Added a motivator: Toxic gas. Every two and a half minutes, each stage (starting from the first stage) will fill with toxic gas.
4mo
Features:
- 5 stages with a total of 30 traps
- 6 endings for runners to choose from
- Freerun option
- A motivator
- Skeletons

All custom content found on this map belong to their respective owners.
____________________________________________________________________
I expect there to be more bugs that I did not find, so if you do find any, please leave a comment.

Praise, complaints, and suggestions are all welcome as well.
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Posts

  • 3mo
    Desender avatar
    Desender Joined 3mo ago
    Offline
    I was kinda blown away when I first saw how long this map was.
    Especially since there was no choice doors as there was also some very creative traps.
    I've also found a non-intended clipping issue around the second portal where you have the large redish pillars near the water where you fall in. One you go through that portal you can glide yourself on top of them and be on top of the pillars. On top of that to your right you can get stuck behind the building. (Sorry if its worded awfully terribly)

    Great map overall, I like the portal-styled mini-games you put in there!

    8.8

    hammer.exe
  • 4mo
    I appreciate the amount of effort put into the map! But it's just...wayyyyyy tooo long...
    Bananite
  • 4mo
    ScoutWildFire avatar
    ScoutWildFire Joined 7mo ago
    Offline
    168 points Ranked 21261st
    Feedback Comment

    Please read this as this is feedback comment.

    I would please to remove "Kill Yourself" button,
    as many Hales would press it for no reason, ruining the deathrun gameplay itself.

    If you could remove it, it would be good .
    Scout who came into flames. avatar
    Mantra
    Scout who came into flames.
  • 4mo
    Izotope avatar
    Izotope Joined 1y ago
    Offline
    Fortress Labs Flag Affiliation: Fortress Labs
    453 points Ranked 10121st
    Why is the file 152 MB? Try repacking your map, this should get you under 100 MB, as well as compressing your sound files.

    Half-Life 2 assets in TF2 maps are also a huge turn-off. You should get rid of them or replace them with TF2 assets.

    6.8

    OwO What's this?

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Credits

Key Authors
Hashshashin Zurkosassin
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113 points Ranked 27516th
Sole Developer

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Category

Details

Version
B_V3

Attributes

Size
Huge
Development State
Beta

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Stats

  • 127 Downloads
  • 1,362 Views
  • 4 Posts
  • 4mo Submitted
  • 3mo Modified
  • 3mo Updated

Scores

63 bScore
7.9 Rating

3 voters

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