Changes: - A new builded and cutted bridge(looks better and needs less) - A new created Night Skybox in 2048px - Optimized Weaponspawners( The spawner are now spawn xD) - Physics on the bridge are now spawn random( 3 dif. sets) - Bomb activatorparticles are now rotate (looks better) - Random start weapons 6 dif. weap. 50% chance for a m4 or ak - Added some litghting windows and particles in the background( more realistic) - A propeller is now installed to pull down the players into the watertunel(works also with bots) - Bot's can now open the hallls and they can also destroy the wall - World brush reducing to create more tool brushes and the propeller - A really good nav. file (the bots use now all locations) - And a lot small fixes for a better performance
We have now another 10% more frames and a lot better frametimes, it needs a bit more than a global offensive map, but it runs better, without seeing the frames i would say this is faster.
I've uploaded now the .vmf file for this map, maybe helpful for some people- ;) You can use all, but just in your own way, a new compile or just copy the content to other maps is not allowed!