Zombie Survival Dust II

A Map for Team Fortress 2

Updates

MapParentSubmitterStats
  • Addition Missing overlay added to RED spawn.
  • Addition Push-away added to zone B near BLU spawn.
  • Adjustment Major overhaul of zone B tunnels in order to be fair towards Engineers.
  • Adjustment Vests now all have RED skin and can only be collected by RED players who do not already have a vest.
  • Adjustment Texture mismatches and misalignments fixed.
  • Adjustment Paper overlay in RED spawn resized.
  • Adjustment Several lighting errors potentially fixed.
  • Adjustment Window props can no longer be stood on.
  • Adjustment Other potential minor fixes.
Version 2 (zs_dust2_v2) 10mo
  • Addition Picking up a Kevlar Vest gives 3 seconds of critical hits.
  • Adjustment Walkway railing at mid shortened to prevent easy access to the roof spot.
  • Adjustment Spotlight particle system positions altered slightly.
  • Removal Picking up a Kevlar Vest no longer resizes the player model.
Version 1 Fix (zs_dust2_fix) 1y

1. Description

Zombie Survival Dust II (filename zs_dust2_v2) is the second entry into the CS:GO to TF2 ZS series, originally de_dust2_b4b by GameBanana user Z00L. This ZS optimisation has added new spawn areas and a Kevlar Vest Equip Zone, as well as many other minor changes to improve the Engineer vs Medic playstyle that Zombie Survival embraces. Kevlar Vests take 30-60 seconds (random) to respawn after being collected and give their user a slight increase in size and the ability to withstand one fatal hit.

2. Play Requirements

2.1. Private Playtesting

A private playtest can be performed without the need of the Zombie Survival gamemode. In order to load the map, open Team Fortress 2 and type in the developer console "map zs_dust2" without quotations.

To simulate the height of the double jump that Medics have in Zombie Survival, type "sv_gravity 400". To restore gravity to normal, type "sv_gravity 800".

2.2. Public Server

This map is built specifically for Rushy Servers, a Team Fortress 2 server group designed to support a native Zombie Survival gamemode. If you wish to run this map on your own public server, the following requirements must be met server-side:
  • Restrict RED team to Engineers with no sentries and BLU team to Medics with melee only.
  • The BLU team cannot move for 30 seconds and are always Ubered while in their spawn.
  • The BLU team can press a key while in the air to jump again, but only once, until they touch the ground.
  • Dead RED team members are immediately moved to the BLU team.
  • If the RED team is empty, force the BLU team to win.
  • If the RED team is not empty after 7 minutes, force the RED team to win.

3. Links and Credits

Servers that run this map here

Initial map design, textures and models belong to Valve Corporation. Port to Team Fortress 2 is Z00L's. Modifications and extra textures made to suit Zombie Survival by Jack (Jack5) Stringer. Music and sound effects in-map is from the Counter-Strike: Global Offensive soundtrack.
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Credits

Original Authors
Valve Coorporation
Original author
Z00L
Port to TF2
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Zombie Survival optimisation

Submitter

jack5gamebanana avatar
jack5gamebanana username pic Joined 5y ago
NPMO Manager ARMAD Manager SMBX Manager PRTL Manager
DEAD
3,086 points Ranked 1669th
24 medals 5 rare
  • Became a Game Pioneer Medal icon
  • Submitted 20 Maps Medal icon
  • Achieved Game Manager clearance Medal icon
  • Returned 1000 times Medal icon
  • Thanked 50 submitters Medal icon
  • Became a Studio Leader Medal icon

jack5gamebanana avatar
jack5gamebanana

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1

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Biome
Desert
Time of Day
Daytime
Environment
Size
Medium
Aesthetic
Default
Development State
Beta
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  • 171 DLs
  • 1.5k Views
  • 1ySubmitted
  • 10moModified
  • 10moUpdated

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