Zombie Survival Dust II (filename zs_dust2_v2) is the second entry into the CS:GO to TF2 ZS series, originally de_dust2_b4b by GameBanana user Z00L. This ZS optimisation has added new spawn areas and a Kevlar Vest Equip Zone, as well as many other minor changes to improve the Engineer vs Medic playstyle that Zombie Survival embraces. Kevlar Vests take 30-60 seconds (random) to respawn after being collected and give their user a slight increase in size and the ability to withstand one fatal hit.
A private playtest can be performed without the need of the Zombie Survival gamemode. In order to load the map, open Team Fortress 2 and type in the developer console "map zs_dust2" without quotations.
To simulate the height of the double jump that Medics have in Zombie Survival, type "sv_gravity 400". To restore gravity to normal, type "sv_gravity 800".
This map is built specifically for Rushy Servers, a Team Fortress 2 server group designed to support a native Zombie Survival gamemode. If you wish to run this map on your own public server, the following requirements must be met server-side:
Restrict RED team to Engineers with no sentries and BLU team to Medics with melee only.
The BLU team cannot move for 30 seconds and are always Ubered while in their spawn.
The BLU team can press a key while in the air to jump again, but only once, until they touch the ground.
Dead RED team members are immediately moved to the BLU team.
If the RED team is empty, force the BLU team to win.
If the RED team is not empty after 7 minutes, force the RED team to win.
Initial map design, textures and models belong to Valve Corporation. Port to Team Fortress 2 is Z00L's. Modifications and extra textures made to suit Zombie Survival by Jack (Jack5) Stringer. Music and sound effects in-map is from the Counter-Strike: Global Offensive soundtrack.