dm_impillared

A Map for Half-Life 2: Deathmatch

Updates

MapParentSubmitterStats
  • BugFix Added different skybox, old one has issues
  • Adjustment Some textures adjusted
  • Improvement Added clips to stairs (although some are a bit twitchy)
  • Removal Buzzing soundscapes
  • Addition Cubemaps fixed/added
  • Addition Added ambient generic in the middle of the arena

Night version of this map looks better in my opinion and is easier on the eyes so that's why I decided to change it to that. Remember that I am still a begginer at making maps, so I do what's within my power.

Update 1y
My second map for hl2dm. I decided to use custom textures this time around (Most of them are custom) and included 6 push triggers to add a little variety to the gameplay. Enjoy!
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  • Uniform614 avatar
    Uniform614 Joined 1y ago
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    4mo
    4 months before,I downloaded this map,When I had Hl2DM,It was a Nice Map,I had botrix and spawned some bots too,For me is a good map for testing something.
    And on the time I had Hamachi,I could invite my players for a PVP On this Map,Good Times.

    8.8

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    Mantra
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  • AlcyToronto avatar
    AlcyToronto Joined 6y ago
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    1y
    Well done, mate, your map looks and runs better now. 
    Don't worry, we know it's your second map, criticisms and suggestions are just to help you to increase your skill. ;)
    • Thanks x 1
    fair-player and mapper
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    AlcyToronto Joined 6y ago
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    1y 1y
    As I said in the Tron2000 post reply, the skybox is bugged. I see the "sky cube", the white sky base is visible laterally and no sky texture continuity. 
    The map offers nice layout and good playability. Visually, in my opinion, is a bit too bright, even in ldr. The texturing is original but a little "heavy", maybe a not squared floor would look better. Too many different brick walls, and the texture alignment should be more accurate. 
    The stairways, expecially the longest ones, need clip planes to increase the flow. 
    The soundscapes are also a bit intrusive. The constant buzz is disturbing, and the ambient sounds appear here and there without a logical connection to the area where you are. Perhaps a simple ambient_generic playing a wind loop would be more enjoyable and discreet.
    You should add an env_sun to justify the heavy shadows, and a shadow_control entity to get right shadow of physic objects. The map is not cubemapped. 
    A good map but, IMAO, it needs some more work. 
    Keep it up, cheers.

    EDIT: I've tried the skybox you used in a test map and it looks bugged aswell. Replacing the skybox no problem. Probably there's a bug in that hdr texture.
    fair-player and mapper
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    tron20003d Joined 8y ago
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    1y 1y
    hi, the map looks good and play good                  

    just wants to fix the skybox            

    8

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    Mantra
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Credits

Key Author
MantasX12

Submitter

MantasX12 avatar
MantasX12 Joined 2y ago
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105th Inc. Flag Affiliation: 105th Inc.
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105th Inc.

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Details

Version
Unknown

Attributes

Season
Summer
Environment
Outdoor
Size
Large
Development State
Final
Textures
Custom
Time of Day
Nighttime

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  • 78 DLs
  • 1.2k Views
  • 10 Posts
  • 1ySubmitted
  • 5moModified
  • 1yUpdated

Scores

72 bScore
8.4 Rating

2 voters

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