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dm_impillared

A Map for Half-Life 2: Deathmatch

Updates

Update
  • BugFix Added different skybox, old one has issues
  • Adjustment Some textures adjusted
  • Improvement Added clips to stairs (although some are a bit twitchy)
  • Removal Buzzing soundscapes
  • Addition Cubemaps fixed/added
  • Addition Added ambient generic in the middle of the arena
Night version of this map looks better in my opinion and is easier on the eyes so that's why I decided to change it to that. Remember that I am still a begginer at making maps, so I do what's within my power.
MantasX12 avatar
MantasX12 Joined 1y ago
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3mo
My second map for hl2dm. I decided to use custom textures this time around (Most of them are custom) and added 6 push triggers to add a little variety to the gameplay. Enjoy!

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Posts

  • 3mo
    AlcyToronto avatar
    AlcyToronto Joined 5y ago
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    Well done, mate, your map looks and runs better now. 
    Don't worry, we know it's your second map, criticisms and suggestions are just to help you to increase your skill. ;)
    • Thanks x 1
    fair-player and mapper
  • 3moEdited 3mo
    AlcyToronto avatar
    AlcyToronto Joined 5y ago
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    • Returned 1000 times Medal icon
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    As I said in the Tron2000 post reply, the skybox is bugged. I see the "sky cube", the white sky base is visible laterally and no sky texture continuity. 
    The map offers nice layout and good playability. Visually, in my opinion, is a bit too bright, even in ldr. The texturing is original but a little "heavy", maybe a not squared floor would look better. Too many different brick walls, and the texture alignment should be more accurate. 
    The stairways, expecially the longest ones, need clip planes to increase the flow. 
    The soundscapes are also a bit intrusive. The constant buzz is disturbing, and the ambient sounds appear here and there without a logical connection to the area where you are. Perhaps a simple ambient_generic playing a wind loop would be more enjoyable and discreet.
    You should add an env_sun to justify the heavy shadows, and a shadow_control entity to get right shadow of physic objects. The map is not cubemapped. 
    A good map but, IMAO, it needs some more work. 
    Keep it up, cheers.

    EDIT: I've tried the skybox you used in a test map and it looks bugged aswell. Replacing the skybox no problem. Probably there's a bug in that hdr texture.
    fair-player and mapper
  • 3moEdited 3mo
    tron20003d avatar
    tron20003d Joined 7y ago
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    hi, the map looks good and play good                  

    just wants to fix the skybox            

    8

    mapper - player avatar
    Mantra
    mapper - player

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Credits

Key Author
MantasX12

Submitter

MantasX12 avatar
MantasX12 Joined 1y ago
Offline
105th Inc. Flag Affiliation: 105th Inc.
340 points Ranked 12480th

MantasX12 105th Inc. Flag
Affiliation
105th Inc.

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Scores

70 bScore
8 Rating

1 voter

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Category

Details

Version
Unknown

Attributes

Time of Day
Nighttime
Textures
Custom
Development State
Final
Size
Large
Environment
Outdoor
Season
Summer

Stats

Posts
8
Views
622
Downloads
48
Total Downloads
48
Date Added
3mo
Date Modified
3mo
Date Updated
3mo

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