Last Man Standing

A Map for Counter-Strike: Source

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It is finaly here!
Bigger and better than ever before.

After many months of work and after understaning how hannibal made this huge map i can present to you a hopefully working version of his
greatest, largest and last map.

Based on a post-apocalyptic future where the last remains of the 
humanity will activate the final device for killing all zombies around the globe.
Four stages, four generators. The humans objective: activate all the generators and
defend the main core in the fifth stage.
The map tries to keep the shape and gameplay of the classic maps:

  • No mass teleports to force players to move ahead.
  • No invisible walls.
  • All ways are connected with no teleports.
  • Wide paths
  • Intense action due the lack of helps to the human team The map, although, includes modern maps features.
  • Human items (stages 2,4,5)
  • Zombie items (stage 3,5)
  • Stages system
  • Extreme mode
  • Player controlled boss
  • Event system

Event system: 
Hidden and visible events may be triggered by players
during the stages 1,2,3 and 4. These will alter the gameplay in the stage 5 and will determine how easy or difficult will be to defend the core and save the humanity.

Extreme:
Extreme difficult will be enabled after stage 5 is completed.
Completing extreme difficulty will be considered completing the map at 100%

You can download the .vmf for version 4 now on my website

HERE

Music List:

Hard:

Phantom Power Music - Overpowered

Metal Gear Solid The Twin Snakes OST - Ambush
XCOM Enemy Unknown Soundtrack - Our Last Hope

Crysis Warhead O.S.T - Train Theme
Halo 3 - Warthog Run

ZombiU OST - Escape the Tower
Really Slow Motion - Reborn From Ashes
Serious Sam 3 -  Boss Fight Strings

Attack on Titan - Levi vs Female Titan
Hans Zimmer -  Boat Ride
Crysis Warhead OST - Airfield 2

Daft Punk - Tron Legacy End Credits
Mass Effect 2 - Suicide Mission
Attack on Titans - Eren's Berserk Theme
Crysis Warhead O.S.T - Airfield Hero Theme

Extreme:

The Prodigy - Omen
Bloody Beetroots - Rocksteady

Pendulum - The Vulture
The Prodigy - Invaders Must Die

Pendulum - Immunize
Pendulum - Self Vs Self

Pendulum - Crush
The Qemists - Stompbox
Pendulum - The Catalyst

Madeon - Finale (Netsky remix)
Pendulum - Witchcraft Vs Watercolour
Pendulum - The Tempest Live
Pendulum - Encoder
Pendulum - The Other Side

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Credits

Original Author
Rafuron
Rafuron Offline
Member Joined 9y
Original Mapper
Struppi
Struppi Offline
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Mapper
Special Thanks
GeorgeRulesLOL
Bhoppers Flag Affiliation: Bhoppers
Member Joined 4y
Sgt. zaCade
Member Joined 5y
263 points Ranked 14802nd
Kaemon
Kaemon Offline
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Submitter

Struppi avatar
Struppi Offline
Member Joined 7y
1,909 points Ranked 2492nd
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Struppi
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Category

Sub-category
Zombie Escape
Super-category
Zombie Maps

Details

Version
4

Attributes

Textures
Custom
Development State
Final
Size
Huge
Time of Day
Daytime

Stats

Posts
7
Views
2,422
Downloads
596
Total Downloads
596
Date Added
28d
Date Modified
27d

Featurings

  • Today's Pick Oct 27 2017
  • Best of Yesterday Oct 28 2017

Scores

83 bScore
9.6 Rating

3 voters

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Development Info

Notes

Change Log

Stage 1 / Stage 1 Extreme

________
Moved Tank spawn location on normal mode
Fixed end_door_barrel exploding after door is already broken
Fixed missle morta sound not playing
Fixed Wall passable by displacement
Added end vent push trigger that pushes players up/out the vent from the generator room
Moved end heli path for secondary end hold
Removed ladder from secondary end hold
Fixed end elevator floor
Fixed end elevator grate breaking dmg filter
Added end elevator text
Added break for crane ladder
Fixed multiple respawn dumpsters enabling too early.
Fixed displacment holes
Reduced wall breaking hold time
Added sacrifice option for the wall break barrel
Added force close on anti tank door
Increased rotating speed of crane
Added extra cover for the second end holdpoint
Fixed server lag
Fixed cliff modulate texture
Fixed some displacement clipping
Changed Tank health for humans and zombies
Changed tank breaks when zombie dies inside
Changed ending building

Stage 2 / Stage 2 Extreme

________
Moved grinder teleport location dumpster
Added end/bridge/afk teleport
Fixed car hitbox
Added killing the cars from bridge befor escaping
Deleted the ladder to the grinder bottom
Fixed special human item spawn locations
Deleted the 3 last bottom ladders from "Factory" area
Added playerclip to second toggleable_bridge
Changed escape truck hold time
Fixed crashing mutator backpack
Fixed crashing on stage 2 bridge
Fixed factory door button unlocks too quickly
Fixed cars moving from humans
Fixed glitch win for humans
Reduced main entrance door toggle delay

Stage 3 / Stage 3 Extreme

________
Deleted Helper pipe for first generator
Delayed the lower doors from opening at the loud elevators
Reduced the random spawn timer of the elevator pipes
Increased the spawn rate of the broken pipes
Added boss fight camera
Fixed boss fight camera
Fixed zombie boss freeze
Fixed zombie boss explosives cant damage humans
Added zombie boss arena door
Added zombie boss arena teleport
Fixed speedy zombies at end
Added ignite to firepipe
Fixed doors closing too fast in mako testing labs
Increase Tank throw strength
Fixed glass texture reflection

Stage 4 / Stage 4 Extreme

________
Moved the outside fuelspawn on the wall
Added train teleport for zombies
Added teleporter to the dextroyed fuel_tank_truck
Change escape heli waiting time to 15
Added teleport to prevent players to pass throu wall with train
Removed ladders that can lead out of the base
Fixed door to gate button stage 4
Added more scenary
Changed ending hold
Changed start vehicle
Fixed start vehicle trigger

Stage 5 / Stage 5 Extreme

_______
Fixed mother zombie ratio
Fixed stage 5 console error spam
Deleted zombie invincibility
Set zombie spawn ratio to 50%
Changed zombie health to 1000
Changed truck hold site
Fixed areaportalwindow flickering

General

________
Fixed juggernaut filter
Fixed white superior ending credit textures
Removed unused speedbuff models
Fixed Human item description
Fixed Human item spawn location
Deleted Direction Signs
Fixed special items not getting nuked
Decreased the admin room button delay
Added score to the generator activator
Fixed some Fade distances on models
Disabled bhopping globaly
Fixed some sound glitches
Fixed only humans getting pushed by houndeye
Fixed warmup help text
Added warmup music
Added warmup help text to case zero room
Fixed most looping sounds
Reduced mech minigun dmg
Fixed more displacement errors
Added modulate_grass.vtf
Fixed missing particle materials
Added colorcorrection
Added Cubemaps
Added Radar

also fix everything on gkuo88 error list:
https://www.dropbox.com/s/eda3hlfkk9y8830/ZE LAST MAN STANDING NOTES PROB.docx?dl=0

Thanks to:

 
Kaemon
George
Lourdes
Maese Danielot
Metro
Zacade
 
Lunatxz
Kaesar
Zan
Luffaren
Cmer
Salem
Freeze
Serious Samurai
Tony Montana
Ripperzz
Unreal
Patrao
S-Low
 
Punisher
Masak Not Soldier
Sandfly
Eastsider
Westsider
Maverick
Aksarak
Jester
Ventura
Crispis
Killerspain
Sephiroth
Kadd

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