It is finaly here! Bigger and better than ever before.
After many months of work and after understaning how hannibal made this huge map i can present to you a hopefully working version of his greatest, largest and last map.
Based on a post-apocalyptic future where the last remains of the humanity will activate the final device for killing all zombies around the globe. Four stages, four generators. The humans objective: activate all the generators and defend the main core in the fifth stage. The map tries to keep the shape and gameplay of the classic maps:
No mass teleports to force players to move ahead.
No invisible walls.
All ways are connected with no teleports.
Intense action due the lack of helps to the human team The map, although, includes modern maps features.
Human items (stages 2,4,5)
Zombie items (stage 3,5)
Player controlled boss
Event system: Hidden and visible events may be triggered by players during the stages 1,2,3 and 4. These will alter the gameplay in the stage 5 and will determine how easy or difficult will be to defend the core and save the humanity.
Extreme: Extreme difficult will be enabled after stage 5 is completed. Completing extreme difficulty will be considered completing the map at 100%
You can download the .vmf for version 4 now on my website
________ Moved Tank spawn location on normal mode Fixed end_door_barrel exploding after door is already broken Fixed missle morta sound not playing Fixed Wall passable by displacement Added end vent push trigger that pushes players up/out the vent from the generator room Moved end heli path for secondary end hold Removed ladder from secondary end hold Fixed end elevator floor Fixed end elevator grate breaking dmg filter Added end elevator text Added break for crane ladder Fixed multiple respawn dumpsters enabling too early. Fixed displacment holes Reduced wall breaking hold time Added sacrifice option for the wall break barrel Added force close on anti tank door Increased rotating speed of crane Added extra cover for the second end holdpoint Fixed server lag Fixed cliff modulate texture Fixed some displacement clipping Changed Tank health for humans and zombies Changed tank breaks when zombie dies inside Changed ending building
Stage 2 / Stage 2 Extreme
________ Moved grinder teleport location dumpster Added end/bridge/afk teleport Fixed car hitbox Added killing the cars from bridge befor escaping Deleted the ladder to the grinder bottom Fixed special human item spawn locations Deleted the 3 last bottom ladders from "Factory" area Added playerclip to second toggleable_bridge Changed escape truck hold time Fixed crashing mutator backpack Fixed crashing on stage 2 bridge Fixed factory door button unlocks too quickly Fixed cars moving from humans Fixed glitch win for humans Reduced main entrance door toggle delay
Stage 3 / Stage 3 Extreme
________ Deleted Helper pipe for first generator Delayed the lower doors from opening at the loud elevators Reduced the random spawn timer of the elevator pipes Increased the spawn rate of the broken pipes Added boss fight camera Fixed boss fight camera Fixed zombie boss freeze Fixed zombie boss explosives cant damage humans Added zombie boss arena door Added zombie boss arena teleport Fixed speedy zombies at end Added ignite to firepipe Fixed doors closing too fast in mako testing labs Increase Tank throw strength Fixed glass texture reflection
Stage 4 / Stage 4 Extreme
________ Moved the outside fuelspawn on the wall Added train teleport for zombies Added teleporter to the dextroyed fuel_tank_truck Change escape heli waiting time to 15 Added teleport to prevent players to pass throu wall with train Removed ladders that can lead out of the base Fixed door to gate button stage 4 Added more scenary Changed ending hold Changed start vehicle Fixed start vehicle trigger
Stage 5 / Stage 5 Extreme
_______ Fixed mother zombie ratio Fixed stage 5 console error spam Deleted zombie invincibility Set zombie spawn ratio to 50% Changed zombie health to 1000 Changed truck hold site Fixed areaportalwindow flickering
________ Fixed juggernaut filter Fixed white superior ending credit textures Removed unused speedbuff models Fixed Human item description Fixed Human item spawn location Deleted Direction Signs Fixed special items not getting nuked Decreased the admin room button delay Added score to the generator activator Fixed some Fade distances on models Disabled bhopping globaly Fixed some sound glitches Fixed only humans getting pushed by houndeye Fixed warmup help text Added warmup music Added warmup help text to case zero room Fixed most looping sounds Reduced mech minigun dmg Fixed more displacement errors Added modulate_grass.vtf Fixed missing particle materials Added colorcorrection Added Cubemaps Added Radar