DE_Cu6upb (Siberia (UK). A map about the small fortress, the Church and the Lenin monument. (2015-2017). Created under the influence of the Sayan mountains and the Novgorod Kremlin.
The emphasis was on the meat grinder, but left freedom for snipers.
On the map two points: the first on the bridge (and CT's). Second bombplace is a statue of Lenin at the Church.
Terrorists are near the waterfall.
Notes: Lenin Monument at the Church did not have time to transfer :D. To keep a memorial or to destroy - it's your decision P.S:Lenin Lived, Lenin is Alive, Lenin Will Live! P.P.S: I was protecting a statue of Lenin to the last bullet! Now it's your turn. Or blow it up.
Other notes: At the request of workers posted a map source file with the .wad-file. Earlier I Wanted to upload but never got to it. Who needs, can remove the tunnels or something to change or add boxes (which I recouped in CS_FC, so they categorically do not use, replace with something else, but that fits in the logic), but with 32 players (map designed for so many players) and when above 1000 wpoly start lags (video card intel hd graphics 3000).
Compiled map with resource
10mo old1,192 DLs7 mb
Played this map on my clan's custom map server. For a big pub server the map size is perfect. I love the look. The cliffs and rocks are really nice. Great looking map. The problem is there are a few too many pathways. That entire tunnel system that goes under everything could be cut and no one would miss it. Some of those sniper towers could also be removed. In fact, there really only needs to be one on CT side of the church IMO. I really like the river area but there are 3 different pathways for Ts to take and it makes it really difficult for CTs to defend. I feel at the very least like the T side of that far tunnel could be cut so that Ts have to walk halfway down the river before they can go into the tunnel. With those 3 main paths going to that bridge site plus the fact that mid still needs to be covered it's extremely difficult for CTs to defend and the underground tunnel coming out underneath the bridge just compounds the issue further.
This probably has to be one of the best maps I've ever seen! Sadly tho, many of these new maps don't even get the chance to be played, so it looks kinda pointless to make beautiful maps and then just let them collect dust... Great job, man!
It's a really nice looking map and there are some really good ideas here. Sadly, it's just too big for my taste.
The surface already feels as big as de_cbble, which is a large map for me. But the tunnel system (which was laid out brilliantly by the way) makes it much worse. We were running around trying to find each other at 5 vs 5. 10 vs 10 and up is more appropriate but that many players is already causing lag on my system. When the players dwindle down however, the almost endless hide-n-seek starts again.
The sniper nests are done great but it takes too long to get there, overall making for a very slow pace of gameplay.
Overall, a good map with lots of good ideas but one that I feel got a little too carried away from all those same ideas...