Zombie Survival Boxing Ring

A Map for Team Fortress 2

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Updates

Version 1 (zs_boxingring)
  • Improvement Can now correct itself for when one player disconnects or hasn't selected a class after being selected and before the round starts
  • Improvement Can now correct itself when choosing two players from the same team and nobody from the other
  • Addition Entertainment for RED and BLU. Hit buttons to make noise
  • Addition One more song. SFX added
  • Removal Removal and replacement of crowd. Caused ping of all players to raise by 100+
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Member Joined 9mo
373 points Ranked 11387th
Yellow Sage
10d
Alpha6 (zs_boxingring_
alpha6)
  • Removal Removed some trigger zones in favor of more generalized zones
  • Removal Removed all protection regarding the map freezing
  • Removal Removed protection involving fooling the map into thinking there are occupied spaces at all times
  • Improvement Map will retry selections on both sides until a valid match is found, although a further improvement is planned
  • Improvement Introduced slight sequential delay between relay fires on selection, to give the relays enough time to enable refire and thus loop endlessly
  • BugFix Completely identified and fixed AllocTouchLink limitation. When too many brush entities are in contact with each other, it causes every trigger to shut down, causing the map to fail.
  • alpha5 was non-functional, so it was skipped in the update
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Member Joined 9mo
373 points Ranked 11387th
Yellow Sage
2mo
This map is a sub game mode of Zombie Survival. It randomly pits medic against engineer in successive 1v1 melee endurance fights to see how long the engineers can survive. Cheer your friends on as they fight in intense death matches to maintain their survival. Can you stand up to this test of strength and come out on top?

Note: This map will not function properly unless you are running the zombie survival game mode on melee only. Also, the map will currently not play on non-certified servers.


The first version of the map provided is alpha3. Notable changes from alpha2 and alpha1 include:
  • Speeding up of the search algorithm to maximum speed, bug-free
  • Instant regen for BLU team members
  • An idle zone for medics that remain idle in the ring
  • Fixes to prevent the search algorithm from hanging
  • Shrinking of the ring
  • Reduction in per-round regen for engineers, and regen is only granted if RED wins the fight
  • Tightening of countermeasures for more than one BLU or RED appearing in the ring

Songs and sound effects featured in the map appear in the following games:

- Kirby Triple Deluxe
- Bombermaaan
- Super Smash Bros for Wii U
- Punch Out Wii
- Sonic Mania
- Rhythm Heaven Fever
- Undertale
- Crypt of the Necrodancer
- Rhythm Heaven Megamix
- Cytus
- Castlevania: Dawn of Sorrow
- Castlevania: Order of Ecclesia
- Left For Dead 2
- Super Mario Maker

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Credits

Key authors
Nintendo
Battle music and inspiration
Yellow Sage
Member Joined 9mo
373 points Ranked 11387th
Map creator, programming, texturing/lighting
jack5gamebanana
Member Joined 4y
2,201 points Ranked 2147th
16 medals 1 rare
  • Became a Game Pioneer Medal icon
  • Became a Studio Leader Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon
  • 1 year a member Medal icon
  • Returned 100 times Medal icon
Layout/sound design, assistant

Submitter

Yellow Sage avatar
Member Joined 9mo
373 points Ranked 11387th

Yellow Sage
Creator
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Details

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Size
Medium

Stats

Posts
0
Views
739
Downloads
114
Total Downloads
114
Date Added
2mo
Date Modified
10d
Date Updated
10d

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