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Zombie Survival Boxing Ring

A Map for Team Fortress 2


Version 1 (zs_boxingring)
  • Improvement Can now correct itself for when one player disconnects or hasn't selected a class after being selected and before the round starts
  • Improvement Can now correct itself when choosing two players from the same team and nobody from the other
  • Addition Entertainment for RED and BLU. Hit buttons to make noise
  • Addition One more song. SFX added
  • Removal Removal and replacement of crowd. Caused ping of all players to raise by 100+
Yellow Sage avatar
Yellow Sage Joined 1y ago
514 points Ranked 9263rd
Yellow Sage
Alpha6 (zs_boxingring_
  • Removal Removed some trigger zones in favor of more generalized zones
  • Removal Removed all protection regarding the map freezing
  • Removal Removed protection involving fooling the map into thinking there are occupied spaces at all times
  • Improvement Map will retry selections on both sides until a valid match is found, although a further improvement is planned
  • Improvement Introduced slight sequential delay between relay fires on selection, to give the relays enough time to enable refire and thus loop endlessly
  • BugFix Completely identified and fixed AllocTouchLink limitation. When too many brush entities are in contact with each other, it causes every trigger to shut down, causing the map to fail.
  • alpha5 was non-functional, so it was skipped in the update
Yellow Sage avatar
Yellow Sage Joined 1y ago
514 points Ranked 9263rd
Yellow Sage
This map is a sub game mode of Zombie Survival. It randomly pits medic against engineer in successive 1v1 melee endurance fights to see how long the engineers can survive. Cheer your friends on as they fight in intense death matches to maintain their survival. Can you stand up to this test of strength and come out on top?

Note: This map will not function properly unless you are running the zombie survival game mode on melee only. Also, the map will currently not play on non-certified servers.

The first version of the map provided is alpha3. Notable changes from alpha2 and alpha1 include:
  • Speeding up of the search algorithm to maximum speed, bug-free
  • Instant regen for BLU team members
  • An idle zone for medics that remain idle in the ring
  • Fixes to prevent the search algorithm from hanging
  • Shrinking of the ring
  • Reduction in per-round regen for engineers, and regen is only granted if RED wins the fight
  • Tightening of countermeasures for more than one BLU or RED appearing in the ring

Songs and sound effects featured in the map appear in the following games:

- Kirby Triple Deluxe
- Bombermaaan
- Super Smash Bros for Wii U
- Punch Out Wii
- Sonic Mania
- Rhythm Heaven Fever
- Undertale
- Crypt of the Necrodancer
- Rhythm Heaven Megamix
- Cytus
- Castlevania: Dawn of Sorrow
- Castlevania: Order of Ecclesia
- Left For Dead 2
- Super Mario Maker



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Key authors
Battle music and inspiration
Yellow Sage
Yellow Sage Joined 1y ago
514 points Ranked 9263rd
Map creator, programming, texturing/lighting
jack5gamebanana avatar
jack5gamebanana username pic Joined 4y ago
NPMO Manager ARMAD Manager osul Manager SMBX Manager PRTL Manager
2,773 points Ranked 1798th
22 medals 4 rare
  • Became a Game Pioneer Medal icon
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Layout/sound design, assistant


Yellow Sage avatar
Yellow Sage Joined 1y ago
514 points Ranked 9263rd

Yellow Sage
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  • 9mo Submitted
  • 7mo Modified
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