VSH_Ravenholm

A Map for Team Fortress 2

Updates

2nd Update
  • Improvement More detail inside church
  • Tweak Entire map has been rescale 0.1% up.
  • Tweak Explosive barrels are now tf_generic_bomb( better fps and only damage the person who hit it and the freak.)
  • Overhaul Better Cubemaps
  • Overhaul Better Lighting
  • Overhaul Removed some fences
  • BugFix Fixed broken stair(it's not floating now)
IS A Puddy avatar
IS A Puddy username pic Joined 4y ago
Offline
IS A Puddy avatar
IS A Puddy
8mo

who messing with the universe?

We don't go to Ravenholm because they got an army of red team
but this freak visitor is gonna coming to the town...


it's from hl2 chapter: we don't go to ravenholm
no zombies but saxton.

Files

Posts

  • Salvador_DS avatar
    Salvador_DS Joined 2y ago
    Offline
    696 points Ranked 7175th
    10mo
    I love the fact you actually ported this to VSH but I have few things I feel need to be changed to make the map better.

    First thing I would do is remove a few of the fence props around the streets so players can move more around the map and not get corned by Hale in a lot of the Dead Ends in the map

    Also the entire Graveyard section seems a bit pointless to me considering all the Explosive Barrels are a bit unfair to other players ( sense you can kill other players with them, probably ) and that you can't escape the graveyard once you go in unless you're a certain class with a certain weapon. I'd probs remove that fence players walk over into the Graveyard and all the Explosive Barrels.

    Also there's a invisible fire near the church area because env_fires don't work in TF2 so either remove the trigger that hurts you or replace the env_fire with a fire particle that TF2 has and works (and which particles in TF2 are pretty simple to learn and use ).

    Now this really isn't your fault but because of how HL2 is... the scaling is weird making some places pretty awkward to move around in and players getting stuck by props or world geometry. So I'd probs find someway to scale the world a bit bigger.

    Only thing I have left are just nitpicks
    1. The elevator ( glad you actually got that work in TF2 )  is way to slow so increase the speed a which it travels
    2. HP and Ammo is bit too spread out and scare around the map ( I like how you did have to bust open some crates to get HP and Ammo though making it feel you are in HL2 ).

    I hope you take these suggestions so your already pretty decent map can become even greater ;3
    • Helpful x 1
    • Interesting x 1
    Steam Powered

Embed

Share banner
Image URL:
HTML embed code:
BB embed code:
Markdown embed code:

Credits

Key Authors
IS A Puddy avatar
IS A Puddy username pic Joined 4y ago
Offline
editor
Original Authors
VALVe
Half-Life 2's Ravenholm

Submitter

IS A Puddy avatar
IS A Puddy username pic Joined 4y ago
Offline

IS A Puddy avatar
IS A Puddy

Creator
Sign up to access this!
Sign up to access this!
Sign up to access this!

Game

Sign up to access this!

Category

License

Details

Version
BETA

Attributes

Time of Day
Nighttime
Size
Medium

Share

  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • Share on Google+

Stats

  • 191 Downloads
  • 1,520 Views
  • 1 Posts
  • 10mo Submitted
  • 8mo Modified
  • 8mo Updated

Scores

66 bScore
7.6 Rating

2 voters

Sign up to access this!

More from Submitter

bcp.crwdcntrl.net tracking pixel