A map i had planned to do because of all the positive feedback ive had on my previous maps, i kind of just wanted to continue the 'bhop_insertcolorglow' maps, this time i tried some new stuff, making all of the walls consist of three brushes instead of just having one, adding more textures and some extra detials, however i skipped displacements which i had planned to have because it didnt look very good.
Ended up changing some textures because the ones i had planned to use orginally didnt go well with the lighting.
For the game play in the map its not very difficult at all, all platforms have about a 64-128 unit gap between them, so it can easily be done on scroll as well as normal, but similar to my previous map (bhop_whiteglow) i decided to add a few 64 unit shortcuts available for more advanced players running the map on auto.
I also learned from some mistakes that i made during bhop_whiteglow, where some parts of the map could be seen through the skybox, this is something ive completely avoided this time.
Also thanks to Asko for suggesting more height difference in the platforms as well as having less annoying 180 and 360 turns in the map.
The map is around 40 seconds long (shorter than i had intended), thanks to Asko for providing a video of his run during play testing. (This is not the final version of the map)