ze_ravenholm_v04This map takes place in Ravenholm, which most of you recognize from Half Life 2.
It has suprised me, that there is no ravenholm-themed map for ZE.
So here it is, the first part of Ravenholm.
I consider it as first proper map of mine, altough it isn't the full map. It's more like Stage 1, because I plan to make more.
This stage serves as feedback. I hope to see how it comes out on a real gameplay. This feedback helps me to advance my creations.
Stage 1 contains the basic of ZE and mapping.
There is no boss, there are no custom particles nor textures.
But there is one human item (Crowbar).
I hope that my config works for the entwatch plugin.
Story(Some of us are still waiting for Half Life 3)
Three months after the destruction of the citadel, the citizens of City 17 are in a peril situation. The combine may be weakend and they went to their last bases, but the real danger is the environment.
Due ciritcal damage, caused by the explosion of the citadel, most flats and accommodations are uninhabitable.
Humanity has to live with the lack of resources.
In a peril attempt, a new organized special force has been sent to Ravenholm to evaluate the situation.
Ravenholm itself fell under the attack of the combines back in the old regime, but most buildings are intact.
The main proplem are the headcrabs and their fellow zombies.
The Combine have used almost 80% of their caught headcrabs for Ravenholm.
It's the Nexus of the Zombie-Plague and its residents have evolved.....
To do list:
+ Fix bad lightnings on some doors
**** Hotfix ****
removed the nav. which caused crashing the server.
Credits and special thanks:Valve for the Hammer Editor, Maps, Textures, Models and Sounds. (I took the first area of Ravenholm, which was made by Valve for Half Life 2, for my map for a fitting story.)
Have fun with the map,