Economic Cavity (DeathMatch)

A Map for Half-Life 2: Deathmatch

Updates

MapParentSubmitterStats
  • Changed helicopter spawn from what looks like underground to behind a building.
  • Added a "Combine retaliation" if players kill the main helicopter.
  • Optimised the map
  • Lowered the "Creator's spray" texture from 2048x2084, to a reasonable 512x512
  • Added Detail.vbsp to allow for prop_detail's on the ground
  • Packed the .raw file into the map (adding the separate .raw file just in case)
Optimization and Retaliation 1y
This is a quick, improvised map I created in three days to keep myself busy.

This map also features a Helicopter hazard that drops bombs onto the arena!

I should make a disclaimer that this is my first map for HL2:DM.

FunFact: The map was named Economic Cavity because of the design of two business buildings in a hole.
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  • AlcyToronto avatar
    AlcyToronto Joined 6y ago
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    1y
    Interesting layout, but in my opinion the external areas are too bluish, even more after your update. You should set the light_environment in tune with that skybox.  In this Valve viki page you can find the suggested settings for each skybox: https://developer.valvesoftware.com/wiki/Sky_List

    About visual aspects, those metal handrails props are acceptable for the external area, but are a little "heavy" in the internal corridors and stairways.  You should plan to replace them with lighter ones, handmade by thin metal textured brushes, turned to func_detail.

    Even the interior of Atlantic building is too blue, in my opinion, and there is too contrast with the pink/orange lighting at second floor. How can fluorescent tubes give a light of that colour? 

    At last, the map must be cubemapped, to get the right reflections on glasses and models.

    However, being your first HL2dm map, it's surely a good work, even if perfectible. Keep it up. 
    fair-player and mapper
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  • Jora_ avatar
    Jora_ Joined 6y ago
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    1y
    Nice  Helicopter )
    color correction could be packaged
    to the map

    10

    Bananite
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  • Matias-TM avatar
    Matias-TM Joined 4y ago
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    1y
    Good job, it's very perfectly sized for a Deathmatch map. I'm going to say some things about the map.

    These buildings around the map should be on a 3D Skybox. This could improve performance.

    Also, you can put those NODRAW textures behind the map for more performance too.

    Everything else is fine, Good luck on your projects.

    9.6

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Builderpro
Builderpro Joined 1y ago
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Details

Version
1.1

Attributes

Zone
Season
Fall
Time of Day
Morning
Environment
Size
Small
Aesthetic
Default
Development State
Final

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  • 319 DLs
  • 2.1k Views
  • 6 Posts
  • 1ySubmitted
  • 1yModified
  • 1yUpdated

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9.8 Rating

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