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bhop_whiteglow

A Map for Counter-Strike: Source

Yo, this is my second map, i kinda went with the same theme as my first map, however this time i tried experiencing with some new stuff, using realworldtextures instead of my own ones made in microsoft paint, i tried using some displacements and a 3d skybox. In the end i didnt end up using a 3d skybox because i couldnt get it to work properly. 

I have also tried to build in some 64 unit shortcuts in the map for more advanced players that wish to run the map.

Map is doable on scroll as well, however all shortcuts may not be doable on scroll.

In some areas of the map, different sections of the map can be seen through the skybox, i tried fixing this with hints and skips but im still new to hammer and couldnt manage to get it working after spending hours on it. Especially at the last stage where you can see the two displacements from the end, if anyone has an idea on how to cut a skip/hint to stop that from being seen id love to know, i feel like ive tried everything. 

Also thanks to Promises, AM, kav, Oli and Nato for coming with a ton of feedback and playtesting the map on multiple occasions.

Any feedback that can help me improve and become better at working with hammer is appreciated.

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Credits

Key Authors
Nallieheai
Nallieheai Joined 9mo ago
Offline
612 points Ranked 7822nd
Mapper
Textures
TopHATTwaffle
TopHATTwaffle Joined 12y ago
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8,109 points Ranked 578th
19 medals 2 legendary 2 rare
  • 1st Place - GameBanana/CEVO CSGO Mapping Contest 2014 Medal icon
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  • 6 years a member Medal icon
  • Mapper of the Month, February 2014 Medal icon
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Realworldtextures
Special Thanks
Promises
Server / Play testing
AM
Play testing
kav
Play testing
Oli
Play testing
Nato
Play testing

Submitter

Nallieheai avatar
Nallieheai Joined 9mo ago
Offline
612 points Ranked 7822nd

Nallieheai
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Unknown

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Environment
Development State
Final
Textures
Custom

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  • 311 Downloads
  • 1,252 Views
  • 0 Posts
  • 9mo Submitted

Scores

83 bScore
9.3 Rating

1 voter

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